Still a far cry from the amazing performance of Eternal, but great to see regardless.
When it comes to boomer shooters, DOOM is one of the best there is.
Petition to call boomer shooters “doomer shooters”.
Eh, 30 fps for a frenetic shooter like this is still pretty not great.
I can get a solid 45 fps on a Deck on Cyberpunk 2077, similar graphical fidelity imo, especially at a lower end output resolution as with a Deck.
The whole problem, from a ‘running on a Deck’ perspective, is that Doom Dark Ages is built on idTech 8… which forces raytracing.
They would have to refactor the whole game / build a whole new variant of the engine that based off the Vulkan-Base branch of idTech8, that has… you know, a lighting engine that can look at least comparable without relying on realtime raytracing.
Not just do some optimization tweaks.
Hopefully long term the next Steam Deck sells even better and we’ll see support like this more often. I know about Larian and Bloober’s recent native builds.
The problem is realtime raytracing vs affordability.
Pick one, basically.
If you make a game on an engine, or in a way where there’s no way to run the game without raytracing on, well, thats not gonna run well on an affordable system.
If you build a handheld that can do realtime raytracing, ok, you can play some more AAA games now, but your device cost to the consumer basically doubles.
We are currently in an economic depression in the US, you probably are not going to do well with a market strategy that relies on consumers generally having a lot of disposable income.
Intelligent frame upscaling? Frame generation?
All bandaids to paper over realttime raytracing being immensely computationally expensive… and these ‘solutions’ just also require expensive, specialized hardware.
Also, bandaids for utterly incompetent AAA game dev management practices. Setting up good lighting systems without raytracing has always been possible, but it takes developer skill and a mamagement that can provide a stable development process, as opposed to schizophrenic, constantly massively changing development process.
Go look at TitanFall2 or MGSV, at Steam Deck resolution, and tell me you can notice a serious difference.
Maybe a bit, but its not worth doubling the cost of your gaming machine for.
One of the reasons why this is even possible is, because Valve sticks to current Steam Deck as the base. If they introduced the Steam Deck 2 already, then not only would this mean for developers more to test and optimize for, it also meant the new 2 would be the baseline and old Deck is forgotten quickly. Therefore even if lot of people ask for a Steam Deck 2, its crucial that Valve waits with the update. And honestly, its already impressive what we can play on it. I did not expect Dark Ages on it to play this well.
I agree with you, but that’s what I intended with saying long term.
@Fubarberry OH FUCK YEAH