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Cake day: June 14th, 2023

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  • Java dev in charge of a $100M product here. Can’t actually compile it with less than 32 GB of RAM.

    My old job working with a hydraulic analysis firm, needed 256 GB to run the product it in local development mode; to run customer models in production was a mainframe job - typically multi-terabytes. Computational fluid dynamics eats all your memory and asks for more. My work computer would have been pretty shitty as a gaming desktop, but did have every memory slot maxed out.

    Yes, you might be working on something more lightweight, and that is fine. That doesn’t mean that your requirements are the be all and end all.



  • I think that “more fps” is important when there’s things that move quickly compared to their size. My go-to game here is Batman: Arkham City - in the steel mill sections, there’s a lot of “sparky” particle effects; in general, there’s a lot of dust flying about. That stuff does look noticeably better at 90 fps than it does at 60 fps. My eyes can’t really see the difference at 120 fps, but I can definitely hear the GPU fans, so locked to 90 is fine. Makes absolutely no difference to the gameplay at all, of course.

    Games that are designed for 30 fps tend not to have the same kind of particle effects, mostly because they would look terrible. I do feel sorry for the graphics artists having their hands tied, rather than being able to fully express themselves, but all engineering is about weighing things up and finding the right compromise, of course.

    Yassifying all of your games with a slop filter is the complete opposite of artistic expression, of course.



  • BTRFs, which has advanced filesystems features like snapshots, data integrity checks, and scrubbing, is a less performant filesystem for databases than filesystems that don’t have these features, like EXT4, F2FS and XFS. No shit, Sherlock. At least compare it to ZFS or something.

    If you are storing files that you care about, use a filesystem with integrity checks. If you require high database performance, it’ll probably be happier using a whole partition, if not just a whole pile of disks, and be allowed to get on with it. If you are driving nails into a wall, do not compare the performance of different screwdrivers for the task. And so on.


  • Outlook is lousy, but what gets me is the fact that basically all “email, calendar, rss and chat (maybe)” apps are pretty bad. You’d think someone would have implemented something better by now.

    Excel is perfect, PowerPoint doesn’t need to be any better.

    Word is a terrible text editor and its layout algorithm is lousy. You can make better-looking documents by converting markdown to html and then applying some css; modern browsers have much more sophisticated styling options than Word offers as “styles”. You can make much better looking documents with Latex, which is pushing fifty years old now.

    Both ways let you edit text files in a superior editor (which should be Vim, of course - the most superior editor). Collaborative working and revision history with Git, which runs none of the risk of Word just randomly deciding to shit itself when those features are enabled.

    Fine - Word can retain a “compatible layout” mode for all those ancient documents where people have paginated by pressing enter 17 times exactly, and the line-breaking, hyphenation, text colour etc. algorithms cannot be updated. But for the rest of us, let’s push things forward.


  • It lets you “add game”, but then gives you the choice of Linux / Windows with a Wine version / browser, and you have to put in the path.

    So for example, in Lutris I could have “every Zelda game” or “every Castlevania game” as a filter. Castlevania needs MSX, NES, Gameboy, SNES, N64, DS, PSX, PS2, and Wii emulation; and one of (Steam, or PS3 or X360 emulation) to be reasonably complete.

    I suppose I could create a Linux shell script that daisy-chains into the correct emulator, but that would be quite clunky compared to Lutris, which is still pretty clunky. And I wouldn’t be able to filter to that, nor sort them by release date.


  • Just for gaming purposes, having a unified front end that:

    • lets you start an application with the arguments it needs, whether to use a specific Wine folder, or start an emulator with the right arguments

    • lets you tag up each application with some custom arguments - genre, date, and so on - and lets you filter and sort by them

    • lets you configure each app with their own box art or whatever as an icon

    • keeps some gaming-related metadata; hours played, whether you’ve finished it, …

    Essentially, Windows 3.1 Program Manager for the 21st century. Lutris did that quite well. Heroic doesn’t let you add custom stuff, it just integrates with store fronts. RetroArch has the old-school Linux problem of “all the functionality you need, plus all the functionality anyone might ever need, plus all the functionality that no-one needs, all arranged seemingly at random in dozens of menus”.

    Lutris scripts were great - just having the required winetricks commands to get something obscure working was awesome, but packaged up in a useful way along with art and metadata was handy. The front-end being “only what you need” was good as well. Shame it’s gone off the rails a bit…


  • First two books of ASoI&F were pretty good, I thought. Then the rest were just him writing himself in circles, ever more slowly. Then the TV adaptation came out, to initially great acclaim, and then ended with a damp fart.

    Yes, there were more problems with the end of the show than just his plot, or lack of it, but I can’t see that the ending will be redeemed without substantial changes, and his skills as a writer don’t really extend to “writing towards the desired ending”.

    I think if we do ever get a conclusion to the book series, it will be written by someone else; I believe he’s left instructions to destroy all his notes and work-in-progress when he dies?




  • addie@feddit.uktolinuxmemes@lemmy.worlduptime
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    1 month ago

    Yeah. I’ve got my home server set to install all security updates and restart Monday at 3 am; my first thought when seeing a two-month uptime on any of my machines is ‘whoops’, not ‘wow’.

    Amazing uptimes are strictly for machines that aren’t connected to a network, and I’d start to be concerned whether they’d restart on eg. power failure if I started seeing really big numbers.






  • One of my Polish colleagues, who otherwise speaks pretty perfect English, seems to choose he/she/it at random when putting sentences together. Which is fine for objects, but misleading for people. “I saw a friend yesterday and she said such-and-such” for a male friend, and so on.


  • Some people dual-boot to play games with anti-cheat that doesn’t work on Linux, so a recent “AAA multiplayer” release might skew the numbers for a bit as people boot Windows instead.

    Linux installations are slightly higher in the US than in Europe, and much much higher than in China. The “use of Linux online” has a bit of a sinusoidal pattern every day depending on who’s awake. But a big Chinese release - Fallen Feathers, for example - will suppress the Linux percentage for a while as well.

    Steam do publish the number of concurrent users as well, it should be possible to multiply through to get roughly the “absolute numbers” you want. I think they publish the numbers of players online for multiplayer games too, and since those are the games that Linux will be locked out of, it might be possible to point fingers at the specific games causing the problems?


  • I do miss the two-player mode of Lemmings on the Amiga. Amiga could support a mouse in every port, so you could both use a mouse while battling each other. One player needing to use a joystick on ‘every other platform’ (which for Lemmings, was every other platform in existence at the time) was vastly inferior.

    Basically every other computer either only supported one mouse, or all mice moved the same pointer.

    Not saying that this is a generally useful feature, and networking has improved to the point where split-screen games are rare, and in an era where most games have console ports then mouse-control multiplayer games are unusual, but you know. Niche usages.