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Cake day: July 10th, 2024

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  • Not a direct answer, but if you ever get a chance - go walk around a self-serve junkyard. This is where cars go when they finally just aren’t worth fixing anymore. It is eye opening. There are cars that you will still consider ‘new’ that have already given up the ghost (mainly Dodge/Chrysler, Hyundai/Kia, & Nissan). And you can’t help but think - WTF are these cars doing here, aren’t these still for sale at the dealership?

    Conversely, there are also cars there so old you hardly recognize them (usually Honda, Toyota, and full size pickups from Ford/GM).




  • ptc075@lemmy.ziptoAsk Lemmy@lemmy.worldCouch co-op thread
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    11 days ago

    9 Parchments - Surprising gem with some depth and a lot of replay value. Reminds me a lot of the Harry Potter universe. We fire this up almost every weekend. I recommend setting friendly fire to ‘self’ instead, as it encourages actual cooperative play.

    Teenage Mutant Ninja Turtles, Shredder’s Revenge - this is just a hack n slash quarter eater, but it’s mindless fun.



  • At the risk of sounding negative - if driving a car is too hard for you, maybe you shouldn’t. You’re going to be piloting a 4000 pound boulder down the road. Would you really be okay killing someone by accident?

    We live in an age of Ubers & Lyfts. Taxis have never been cheaper nor more convenient. Being car free is totally possible.

    Regardless, I would still encourage you to finish your studies and get your driver’s license, if only because it’s the one form of ID every adult is expected to have.


  • I always put the original Blaster Master on the NES up there.

    It had no save capability at all, nor any codes to stop & restart later. When you sit down, you better be ready to do the whole 4+ hours in one playthrough (or just leave the NES on & walk away).

    But the kicker was that once you got hit just a few times, you might as well restart. The gun (in person mode) would power down with each hit, and after a few hits, well, you just didn’t have enough ‘oomph’ to kill the bosses. But the power-ups to get the gun were fairly sparse in the first place, so once you got hit, it wasn’t like you could just retrace your steps & power up again.

    Mildly interesting, at least to me, I understand it’s been remastered for the Switch. It now has save points AND being hit doesn’t reduce your gun’s power. That would make it a completely different game. I’m be curious to check it out someday. If nothing else, I’m curious to see how much of it I remember. I suspect I can autopilot the first 2 hours, despite it being 40(?) years later.