• ArchEngel@lemmy.ca
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    3 hours ago

    I’ll pop in and say the mechanics of pointing the wiimote at the screen from using it as a horizontal controller in order to go into a first person mode was kina fun. It was also the (first?) Metroid game to use the parrying system that was also used in Dread, which is super satisfying. It also had a boss fight that was a near direct reference to one of the Alien movies, which was original inspiration for Metroid. But the story sucked, and I think we have all rightfully retconned it, as Samus is an awesome bounty hunter, not a lame little baby.