Our brains process simple symbols objectively faster than words - it’s why when you see a stop sign they all are 🛑s.
Your 🧠 maps the shape 🛑 more rapidly than the word “STOP” which is made up of several letters that you have to first understand, combine, and then remap in your mind internally.
If they made some stop signs purple triangles, there would be more accidents and traffic violations in relation to stop signs. “STOP” is secondary and takes relatively more time to process than “🛑.”
Symbols that represent objects or entire words are a more direct mapping than words composed of multiple letters.
If you’ll permit me to dust off my old game design hat… similar to the principle as to why it was easier to move Mario in any of his 3D games than it was to move your character in the original PS1 versions of Resident Evil…
…Less layers of “mapping.”
In Super Mario 64, you just angle the stick relative to YOUR view to make Mario go “that” way.
Meanwhile in the original Resident Evil games (and other earlier “3D” perspective games pre-Super Mario 64), tilting “up” on the Dual-Shock L-stick made your character go “forward” from THEIR perspective, not yours.
Part of the challenge was being able to quickly “translate” that layer of mapping in your mind.
Our brains process simple symbols objectively faster than words - it’s why when you see a stop sign they all are 🛑s.
Your 🧠 maps the shape 🛑 more rapidly than the word “STOP” which is made up of several letters that you have to first understand, combine, and then remap in your mind internally.
If they made some stop signs purple triangles, there would be more accidents and traffic violations in relation to stop signs. “STOP” is secondary and takes relatively more time to process than “🛑.”
Symbols that represent objects or entire words are a more direct mapping than words composed of multiple letters.
If you’ll permit me to dust off my old game design hat… similar to the principle as to why it was easier to move Mario in any of his 3D games than it was to move your character in the original PS1 versions of Resident Evil…
…Less layers of “mapping.”
In Super Mario 64, you just angle the stick relative to YOUR view to make Mario go “that” way.
Meanwhile in the original Resident Evil games (and other earlier “3D” perspective games pre-Super Mario 64), tilting “up” on the Dual-Shock L-stick made your character go “forward” from THEIR perspective, not yours.
Part of the challenge was being able to quickly “translate” that layer of mapping in your mind.
TL;DR - 🛑 > ”STOP”