I feel the standardization they mean is in the spec and not the specific build. Like, a lot of games are terrible optimized, not only on runtime but also in space needed, it is getting out of hand. But if you have to target a popular machine like steam deck or the steam machine that is not super high-end and have lower capacity storage you have no option but to put some attention on optimizing you game at least a little.
Except that just means they’d optimize for that specific hardware in the steam machine and still run like shit on anything else.
Power wise, they said the steam machine is equivalent to what 70% of the steam users already have and use. If developers arent already optimizing for that specific block, then one more machine out of thousands wont encourage it.
I feel the standardization they mean is in the spec and not the specific build. Like, a lot of games are terrible optimized, not only on runtime but also in space needed, it is getting out of hand. But if you have to target a popular machine like steam deck or the steam machine that is not super high-end and have lower capacity storage you have no option but to put some attention on optimizing you game at least a little.
Except that just means they’d optimize for that specific hardware in the steam machine and still run like shit on anything else.
Power wise, they said the steam machine is equivalent to what 70% of the steam users already have and use. If developers arent already optimizing for that specific block, then one more machine out of thousands wont encourage it.