I’m working on some models and have found that if I add an SVG modifier, Orca slices it beautifully. But I’d rather have the SVG’s “baked” in the model so it’s easier for others to download and freely share the STLs and print without a 3mf.

The problem is that if I put SVG image in Fusion and then export the model, when Orca renders the G-code, the quality is poor to bad. The same SVG added in Orca looks great.

STL with decal built into the STL geometry in Orca:

STL in Orca after “Preview” so you can see the layer lines:

The same file but applying the SVG as a modifier instead of it being part of the imported STL.

Does anyone have any suggestions on how I could get an STL to have the same quality as using a modifier? Or maybe a way to go backwards from gcode to STL so that I can share the higher quality version that Orca creates?

  • Mechanismatic@lemmy.world
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    1 hour ago

    My natural inclination would be to make the body in a single color filament and then use a stencil to paint on the logos. It would print a lot easier and look more natural and authentic. The logos were painted on the planes historically. And if you use stencils to paint them on, the logos could be customized for individual prints.