LCP@lemmy.world to Games@lemmy.worldEnglish · 22 天前Sony's Naughty Dog Studio Orders Employee Overtime on ‘Intergalactic’www.bloomberg.comexternal-linkmessage-square27fedilinkarrow-up172arrow-down13
arrow-up169arrow-down1external-linkSony's Naughty Dog Studio Orders Employee Overtime on ‘Intergalactic’www.bloomberg.comLCP@lemmy.world to Games@lemmy.worldEnglish · 22 天前message-square27fedilink
minus-squaregustofwind@lemmy.worldlinkfedilinkEnglisharrow-up17·22 天前Do they hand out adderall or something? How do you even produce quality work like that…
minus-squareTheFeatureCreature@lemmy.calinkfedilinkEnglisharrow-up25·22 天前You don’t. Mandatory crunch produces a mediocre result and drives away your hired talent.
minus-squarevega208@sh.itjust.workslinkfedilinkEnglisharrow-up1arrow-down4·21 天前Was the Last of Us mediocre? It had mandatory crunch.
minus-squarea_non_monotonic_function@lemmy.worldlinkfedilinkEnglisharrow-up1·18 天前The code was almost impossible to port when the time came. There are bigger things at work here.
Do they hand out adderall or something? How do you even produce quality work like that…
You don’t. Mandatory crunch produces a mediocre result and drives away your hired talent.
Was the Last of Us mediocre?
It had mandatory crunch.
The code was almost impossible to port when the time came.
There are bigger things at work here.