- What about Early Access Games?
- Do you feel differently about Early Access vs traditional preordering?
- If you are open to the idea in specific circumstances, what are those?
- How do you decide if a game qualifies?
I’m interested in the community thoughts on preordering and I’d love to have a thoughtful discussion on the matter.
Personally, I’m against preordering, except in specific situations where I want to actively support the development of a game.
I have been thinking about this because there is a game I’m considering preordering from a medium sized studio, but the reason I want to preorder is for the IP, rather than the game and it goes against my typical stance on this. The game is based on my favorite book series and part of me wants to encourage more games be made based on this series. At the same time, the book series has found commercial success and as a whole does not need my help.
I did name the specifics here because I’m hoping to encourage discussion on preordering as a whole, rather than my example, but if you want to know, I’ll drop a comment and we can have a discussion in the comment thread. :)


I don’t think anyone should preorder. It’s a predatory way to suck a full price of the game or even higher than normal price out of customers by using often laughably cheap benefits to drum up FOMO.
For me personally, I rarely have interest in brand new AAA games, which are the most guilty of pre-order sales tactics, so the problem more or less solves itself.
Early Access games can be a different story. I’m more willing to throw money at a small studio or solo project that appears to have some passion behind it. Even so I only spend with the mindset that whatever state the game is in might be all I ever get, so match the price to that expectation. I recently played through Deathtrash. It’s unfinished and is historically slow to get updates, however for the $11 I got it for on sale, it had a lot of content and I felt happy with what I got.
Project Zomboid is another example of a “permanently Early Access” game. It might never get out of Early Access but it has so much content now that $20 is a perfectly acceptable price. The history of devs supporting it and the community around it means support for it is unlikely to simply disappear.