If there’s a single throughline for the PC gaming year that was 2025, it’s finally accepting that the pursuit of fancy graphics just doesn’t make sense anymore.
Tech has hit a hard graphics plateau: raw generational updates are now nuanced upgrades measured in single-digit frame gains rather than evolutions anyone with eyes can appreciate, and the subsequent pivot to AI-generated frames and experimental hair follicles aren’t really revving anyone’s engines when those upgrades cost a month’s rent. Even if the latest hardware really was all that, the precarious AI bubble is locking normal humans out of it anyway.
It’s good timing, then, that cutting edge graphics are increasingly irrelevant to keeping up with the hobby. A bright spot of 2025 was the continued rise of “friendslop,” a cringey internet-spawned label for a broad genre of cooperative games designed for groups of friends.
Though it looks like it’s sticking, friendslop is a terrible name for these games, because it (perhaps unintentionally) lumps them in with a growing pile of low-effort games cranked out by anonymous Steam grifters every day, and of course, actual AI slop. The well-intentioned use of “slop” probably refers to the subgenre’s deliberate use of janky physics and ragdolls to conjure comedy. In REPO, navigating a valuable and fragile vase down narrow hallways is uncomfortable, awkward, and intense—much like actually moving a cherished piece of furniture from one house to another.
But there’s nothing sloppy about games with a simple premise, instantly learnable controls, and crucially, with an art direction that accommodates whatever hardware you have to play them on. To have all of that at once and still end up with a fun game is anything but low-effort.



Lethal Company is actually pretty fun if you’re playing it alone. That’s a positive example.
Another one is Don’t Starve Together. Great together, but Don’t Starve itself is also fun.
Among us on the other hand has no bots and you won’t have any fun without other players. However, you’d also not have fun without other players in Uno, Chess or Checkers.
Were these enough examples or did I misunderstand your point?
I don’t agree that you have to make games be good beyond the multiplayer experience. I’d love it to get my money’s worth, if I can play the game alone AND share the fun with friends I’ll gladly pay extra.
As it stands, many friendjank games only cost a few euros so I can live with them not being fun after a while or without friends. After all I used to buy cinema cards for my friends and I and didn’t have more than a few hours of fun, and cinema cards are often way more expensive than friendslop.