😭😭😭
But it’s a good and right decision, of course!
#cyberpunk2077
Whaaaaaat?! Hell no! It would have been better for that whole montage scene after completing the prologue to have just been side quests you can do with him to get to know him more so his death hits even harder.
It’s a stupid take and the reasoning is equally stupid. Luke doesn’t really get involved in the Jedi stuff until Episode V which means he implies A New Hope is not worth watching. Except Episode V doesn’t really make sense without Episode IV now does it?
As for CP77 I think Act 1 100% should’ve been expanded because what is V-s motivation? To get to the top. We never get to experience the climb to the top. We just get the heist and then we get the downfall of trying to fly too close to the sun and into the storyline of what we’ll do with our remaining time? There’s no real buildup for the ending of act 1 because V-s desire to get to the top is never really explored. We have no established motivation to succeed with the heist and as such also no real stakes when it goes sideways.
Now imagine if the story was restructured into 5 acts:
- Introduction to night city - more or less the walled off section that we currently get in Act 1.
- Rise to the top - the city opens up, you get to do the side quests, hustles, etc etc and you get some additional “main missions” that defines your rise to the top and your relationship to Jackie. The rescue mission (which is the first mission in the game) would be the final mission of act 2 as that solidifies your reputation for bigger jobs.
- The heist - more or less what the main missions of current Act 1 are.
- Terminal illness - Act 2 but with the feeling of actual urgency as you’ve tied up whatever loose ends you had in act 2. The only exception to the urgency would be dogtown as this is the point you access Phantom Liberty because the main story of the DLC ties back into the main story of the base game. All the Johnny and Samurai missions would also be in this act because this act is about Johnny.
- The finale - The current act 3.
In that sense act 2 would be the biggest act, act 4 would be a bit smaller act and the rest more or less stays the same. This fixes the ludonarrative dissonance of having limited time due to the sickness but also infinite time to do all the shit you want. It gives space to introduce and flesh out characters instead of bombarding you with new characters as you’re going to a personal tragedy. It also gives a more rising tension to the story because you’ve actually established V-s motivations and all the setbacks bounce against the established motivation (who you lose along the way, will you even make it, if you do at what cost etc). The story would instantly be far better paced with actual stakes in play.
I actually think that was their original idea but they wanted more Keanu Reeves in the game so they reworked the story to have more reasons for him to be there. The only way to do that was to cut almost everything before the heist and move it to after the heist.
Sure, valid points! Maybe that different game could have been as good as or even better than the one they made! 👍
Yeah. The game is what it is, I don’t have any expectations of them reworking CP77 story. But the way the creative director responded comes across like he didn’t really understand what they did wrong with CP77.
Really gives little hope of improvement in the sequel 😕
He’s right you know. Old yeller, Bambi’s mom and others need to die. Why?
Often the tragedy gets overlooked and people want to just get sugar in their diet. But a good story needs all the elements to come together as a cohesive experience.
When it comes to the tragic death, you should not retcon it or even try to exploit it after the fact. Death is ultimate and in the context of story needs to be given the respect it deserves.
But readers and viewers are fickle and shallow in regards to this context. Hollywood will placate to them all the time, but this is why Hollywood movies suck - because they placate to the viewer all the time.
Quit cheapening the tragedy, you ignant bastards. I swear.
They aren’t suggesting he not die, they’re suggesting that the part of the game before he died should have been much longer.
Might have hit harder when he did eventually die, I guess. But no, I think this was dramaturgically perfect.
Eh, kinda disagree. I played the game for the first time last year and imma be honest I didn’t really care about Jackie when he died.
He says you can spend a lot of time in the opening area, before doing the heist, which I did, but almost nothing of it is with Jackie. Even the couple of missions you do with him, you’re often doing your own stuff.
That’s a valid experience, of course! For me, I really liked the pacing of the part until Jackie died.
I think more time with Jackie makes sense only to make the loss harder. Which I’m all for because that would make it more impactful. Jackie was a cool character but I think needed more than a few missions and a montage.
stupid take
i want farmer luke
presearing ascalon anyone?
Legendary Defender of Ascalon checking in o/
I did not expect a Guild Wars reference in my Cyberpunk content! Recently picked up GW2 again and having a blast this time, so relevant to my interests. 😂
The searing was so scarring that I initially lost interest in the game.
😂
“A solid dude of hidden depths whose fate was sealed the moment he crossed paths with V.”. Um I think that is a bit backward. V did not push to do that mission. Its funny though they could do a pretty neat twist to reuse the assets and plot but where the chip stays in jackies head.
I’m a big fan of the “the mentor dies to push the student forward” trope, so it makes sense to me that Jackie dies and that pushes us into Johnny’s camp, for better or worse. And Johnny is a worse Jackie in every way (except that he’s modeled after and voiced by Keanu Reeves), until he’s not, which takes a while.
Still, I felt it would have fit to have more time bonding with Jackie. They imply it in the opening movie after the prologue, but it would be nice to actually go through with all of it. I feel like it makes more sense if you’re playing a guy, but since they let you play a woman and they got such a damn good voice actor to voice her, not using her makes about as much sense as replacing Keanu Reeves with some rando for whatever reason. As a nerd, pairing Asuna (SAO) with Neo (The Matrix) is just too freakin’ cool to pass up. So anyway, girls tend to have it rough in Night City, so it would stand to reason it would take longer for V(alerie) to trust Jackie, not just one mission and then a montage of hanging out. Mass Effect, I think 2 or maybe 3, did this so much better, especially if you were romancing Liara (the blue chick), you had all this extra time to build a solid friendship with Garrus (the tall greyish, blueish alien with the ridged forehead). You could altneratively romance him, but if you weren’t going for that, the game made a hell of a friendship between him and FemShep that was believable, you could fully expect Garrus to follow you to Hell and back at the end of the trilogy. (Granted, that is a whole trilogy and not just a first act. Still, Mass Effect laid the foundation a decade prior.)
I really disliked Jackie. No matter what option you take, he’s kind of an asshole in the beginning of the game and your only option is to become his friend.
The two that makes the least sense are Street Kid and Corpo. Why is the Corpo one his best friend but the Street Kid has to meet him trying to steal the same car? It should have been reversed.
But, he’s less of an asshole when starting out as a Nomad. IMO, it’s the best of the three introductions.
@SJB Jag har hellre med Johnny Silverhand i nästa spel med. 😄
Ja, haha, han är ju ändå en relativt central figur, får man väl ändå säga! 😇
@SJB Väldigt rolig karaktär. Keanu är som gjord för den.
Ja! Sen hjälper det ju såklart att rollen är gjord för Keanu! 😄










