cross-posted from: https://lemmy.blahaj.zone/post/36712639
Ubisoft’s first North American union, located at their Halifax, Nova Scotia studio, was certified on December 18th, 2025. Now, not even a full 30 days later, Ubisoft Halifax is closing.
cross-posted from: https://lemmy.blahaj.zone/post/36712639
Ubisoft’s first North American union, located at their Halifax, Nova Scotia studio, was certified on December 18th, 2025. Now, not even a full 30 days later, Ubisoft Halifax is closing.
That’s interesting. Because writing code for 3D graphics is way more complicated than writing an SQL query or some input form UI. I assumed those devs are super skilled and hence paid accordingly.
On the flip side, errors in 3D graphics typically won’t cost a company millions, while errors in an SQL query very well might
It’s not by chance that for example the Investment Banking industry pays a lot more money to developers than the wider IT industry - a system breaking down for an hour or two there can cost millions because, for example, trader’s can’t actually trade certain assets.
Generally the more money that depends on their systems being functional without errors or interruptions, the more an industry is willing to pay for devs.
Those that write code for 3D graphics get paid a lot. That’s why most companies nowadays use middleware like UE5…
Generally the more money that depends on their systems being functional without errors or interruptions, the more an industry is willing to pay for devs.
However in addition to that there is also the supply-demand effect: in demand specialists for which there are few available experts get paid more than people doing the kind of work for which there are a lot more experiences professionals around.
3D graphics programmers would benefit from the second effect but generally not from the first.
As a comparison, for example Quants (who program complex mathematical models used in asset valuation software for complex assets such as derivatives) in Investment Banking in London - thus who gain from both effects - about a decade ago had salaries of around £300k per year as they’re both working on critical software elements in systems used for managing billions of dollars of assets and have a very rare expertise (they’re usually people with Mathematics or Physics Masters or Doctorates who are also developers and who also have quite a lot of specific knowledge of the business of investment banking, which all adds up to a very rare combination of skillsets)
Gaming industry relies on game devs being super passionate about it, so they can pay them less.
My game dev friends almost all got out of it because they weren’t paid well and had to crunch all the time.
In corporate software you get paid well and just hate the work you do.