Either one or both works.

Mine is completing the Pokedex in the original Pokemon games. All you get is just Professor Oak giving you a wink and a small few second cut scene. And a congratulations text. Imagine spending all of your time then, getting all 151 and even 252 pokemon just for that? Yeah no thanks, I never completed the pokedex.

Going the Joja-Route in Stardew Valley. I say this mainly because, it is what you make of it. You forfeit being able to complete the Community Center by earning things, when you sign your soul away to Joja. What I would’ve liked is seeing Pierre go out of business completely. I just think that would add a route of depth in the game where you have to make ends meet through Joja because Pierre is permanently closed.

But, that doesn’t happen, he’ll still be in business despite his depression about Joja running things. Kindof ruins the whole concept of doing it for the achievements even.

  • Lumidaub@feddit.org
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    7 hours ago

    Gosh, y’know, these days breathing gives you an achievement because gamers like to get achievements to have achievements. Why do gamers like to have achievements? Sense of pride and accomplishment, I suppose. And because I am very simple, I’m the same - I crave that dopamine of the li’l 🎶Di-Ding. And platinuming a game is of course more dopamine. It’s just very useless in most games, it’s nothing but a number somewhere in some statistics. Paradoxically, I think nobody needs achievements and I’m annoyed at how important they’ve become, and at the same time I’m disappointed if there are none.

    Challenges that give me equipment that simply has some better stats are … well, challenging. Especially when I don’t get around to them until after I finish the story. That’s when I care the least about increasing my ice damage by 2 points.

    Make me explore the world to find things, that’s my jam. Especially if the things I find add to the lore. … No I can’t think of any examples right now.