• commander@lemmy.world
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    19 hours ago

    It wasn’t done well but each Fable game were hyped up about how your actions would change how NPCs and the towns/cities/kingdom would evolve. It never amounted to a lot but Fable wasn’t a complete left turn from Lionheads god games. Super watered down to the point of barely being memorable but that was the hype of Fable. Changing evolving world based on your actions

    • meathappening@lemmy.ml
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      15 hours ago

      And changing yourself. Frequent magic users would get old and spindly, I believe occasionally glowing. Axe swingers would get ripped. Your character would be a literal representation of your playstyle and that was cool as hell.

      I’m actually pumped the Forza guys are making this. They’ve done a pretty good job with that series, but obviously racing is a whole different ballgame.

      And I completely agree with your opinion above. If this turns into some overarching parody of western folklore, I’m out. That’s not the tone I’m hoping for.

      • VindictiveJudge@lemmy.world
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        9 hours ago

        And changing yourself. Frequent magic users would get old and spindly, I believe occasionally glowing. Axe swingers would get ripped. Your character would be a literal representation of your playstyle and that was cool as hell.

        It was both more and less involved than that. Putting XP into the Strength stats made your character buff, Skill stats made them tall, and Will stats gave you glowing patterns on your body, except in 3 where they made your tattoos glow instead. What you actually did was irrelevant, just how you spent your XP. In Fable 1, buying levels also made your character older, but age became connected to plot in 2 and was dropped as a morph in 3. Moral alignment in all three and ethical alignment in 2 and 3 also affected character appearance, but the specifics varied a lot between games.