Seems like buying games to remove them from your competitor is a scummier thing to do.

    • dukemirage@lemmy.world
      link
      fedilink
      English
      arrow-up
      6
      arrow-down
      3
      ·
      6 hours ago

      Hytale has incredible publicity for an indie release and caters to a target group that’s used to a separate launcher. Not comparable to the usual release.

    • Nelots@piefed.zip
      link
      fedilink
      English
      arrow-up
      5
      arrow-down
      2
      ·
      6 hours ago

      Got any other modern examples than just the one game that had a massive following for the last 7 years of development?

        • Nelots@piefed.zip
          link
          fedilink
          English
          arrow-up
          1
          ·
          edit-2
          3 hours ago

          Notably, almost none of those are indie games, and almost any indie game that you did list came out in the 2000s like Roblox, before Steam was the behemoth it is today. Half of them are games by the same sets of AAA studios like Epic Games, Blizzard, and MiHoYo, and most Blizzard games have an entire franchise of games older than Steam itself to piggyback off of. Speaking of, anything by Blizzard isn’t even true… their most recent games like Diablo IV and Overwatch 2 are both on Steam. Tarkov is also on Steam now, but I’ll admit I’m splitting hairs here since it spent nearly a decade off of it. Though the fact that it released on Steam with its 1.0 update does say something.

          So I really don’t think any of those games aside from debatably Tarkov shows that the average modern indie dev can be successful outside of Steam.

      • ripcord@lemmy.world
        link
        fedilink
        English
        arrow-up
        2
        arrow-down
        1
        ·
        5 hours ago

        Star Citizen I guess. If by “well” it is meant “making lots of money”

        But yeah it’s not realistic at all for 99+% of devs/games