For a while, meta progression felt like a clever way to keep games fresh. You’d unlock new gear, perks, or passive bonuses between runs, and that sense of forward motion made failure feel productive. I still remember how ground-breaking this felt the first time I played Rogue Legacy. The game nearly made me look forward to losing, limiting any frustrations I would get from losing. Over time, however, the novelty has worn off. More and more I feel like instead of removing the frustration, meta progression is removing the sense of improvement.

Having meta progression means that you come back stronger after every run, this completely blurs self-evaluation. You lost but you feel like you played well. Do you just need to unlock more stuff or are you not understanding something? It’s really hard to say. How do you improve if you don’t know how well you are doing? Losing is the usual way for a game to tell you you are doing badly, but this is thrown out the window in games with a strong meta progression. I personally often end up assuming I just have to grind more, which isn’t a great feeling. And then, when I succeed, it doesn’t feel rewarding because I know I only succeeded because of the meta progression.

Having this meta progression as a crutch also stops you from engaging deeply with a game’s mechanics. Not only can you continue playing badly and win eventually, it is also hard to build fundamentals on what is essentially moving ground. Is 100 damage good? Now maybe, but that might not be true soon enough. I’ve recently had this problem with Ball x Pit, for example. I didn’t engage with any of the stats because they all changed so fast that I didn’t see the point.

I’m mostly referring to progression that makes you more powerful. I still very much like sideways unlocks which can serve to ease players into the game or to bring more variety in as the game goes on. I think Megabonk handled this pretty well recently, for example. Does meta progression still feel rewarding to you?

  • mohab@piefed.social
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    3 hours ago

    For a while, meta progression felt like a clever way to keep games fresh.

    It always felt like a cop out to me, TBH. I’d rather you give me fewer tools and a lot of potential for synergy among them. Dead Cells definitely has more weapons than Dante has in DMC5, but the amount of shit you can pull off with Dante is insane in comparison because every weapon can do so much. People are still discovering new tech to this day: now that’s keeping things fresh.

    More and more I feel like instead of removing the frustration, meta progression is removing the sense of improvement.

    It always felt like this from the get-go. It needlessly muddies the water: am I progressing because I’m improving, or am I progressing because I’m unlocking more powerful weapons/perks? The answer is most likely a blend of both, but it’s never clear what’s the bigger reason.

    I recommend Magenta Horizon or The Dishwasher if you want something similar to Rogue Legacy/Dead Cells without rogue elements.