The prompt for this one might seem wildly unexpected. To start with: Yes, some libraries let people borrow video games. Generally, the easiest system for them is just to buy Switch / Playstation carts/discs for people to borrow and return.
However, many great indie games have never really had the publishing resources to put out physical releases, especially with the Switch’s printing expenses. Even those that have, don’t always have them widely available. But, it’s now common for many libraries to offer DRM-driven, digital services to account for their gaps and failings (and so people don’t need to make so many trips in the dead of winter). Hoopla and Kanopy are examples of such services: Content providers can give bulk licenses for media, with an agreed price the library pays (presumably often just per item for infinite borrows)
So to bring back to the original point, if the logistic hurdles were cleared so that a solo dev could take their Steam-only Unity game, and sell it to libraries as well, so that lower-income gamers could run them anywhere, what games do you think could have the best societal impact for people to be able to play? It’d be great to have plenty of mindless, pure-fun games on offer, but I’m also thinking about introspective, social-literacy games that most people wouldn’t pay money for just looking at the thumbnail.


Baba Is You feels like a flash game you’d play as a kid on a school computer, and i mean that in the best way possible