Yeah I get that they created roguelite for games that are based on rng runs and has some sort of async progression and I think that has become a pretty practical genre to categorize a wide array of hands that share those traits.
But roguelike should be kept to games like nethack, pixel dungeon etc that share the basic concepts of rogue.
agree re roguelikes but roguelite seems far too broad to work as a genre? like if there was a ‘combos’ genre that included blazblue, bayonetta, and bejeweled
Combos are one specific element in a game, roguelite is the basic concept the game is built on. Also since when are genres very specific? Rocket League and Mario Tennis are both Sports games.
i think i agree with this which means i only dislike roguelite as a top level category (but see below). in your mario tennis example it might go something like
sports ¬ tennis ¬ arcade (as opposed to simulation)
a mario tennis where it would be practically impossible to win a randomly generated tournament without grinding out some progression would be
sports ¬ tennis ¬ roguelite
so it seems to me like roguelite is less useful as a genre rather than just being descriptive of a feature i suppose
And yet I tend to like most games that fall into the “rouge lite” category. It feels too broad and yet also seems to work to classify games.
I think it may just be a bit like “RPG” or “Action” that are actually very wide categories that now have a lot of subcategories to help better explain them.
same. but considering that, it’s still a bad name for a sub (sub sub) genre at best, not a top level one. your RPG and Action examples are quite right but it’s easy to imagine games as being e.g. action > beat-em-up > roguelike or RPG > TBT> roguelike. it’s the same level as isometric or coop imo
edit: you’ve helped me talk myself out of my own argument, now i want to spend all my money on combocore and get upset about the inevitable subsequent wave of combolikes
Let’s be honest with ourselves combocore is really just another phrase for rhythm games, which let’s you aggregate things like guitar hero (rythmncombos) and DMC (actioncombos), as it’s all about hitting buttons at the right time interval. Surprisingly many darksouls also fall into the combocore/rythmn category - sekiro and Lies of P (with their parrying/dodging timing) which we’ll now call soulcombos.
Now we just need to start promoting this through the steam tags.
i’ll accept that roguelite means fuck all except ‘has meta progression’ but none of the games mentioned in this article are roguelikes
Well its does not mean “fuck all”. It means the games are run based and randomised.
Also Rogue had zero meta progression.
Roguelike was the term generally used for all roguelites before they became so popular someone invented a separate word for it.
deleted by creator
Yeah I get that they created roguelite for games that are based on rng runs and has some sort of async progression and I think that has become a pretty practical genre to categorize a wide array of hands that share those traits.
But roguelike should be kept to games like nethack, pixel dungeon etc that share the basic concepts of rogue.
agree re roguelikes but roguelite seems far too broad to work as a genre? like if there was a ‘combos’ genre that included blazblue, bayonetta, and bejeweled
Combos are one specific element in a game, roguelite is the basic concept the game is built on. Also since when are genres very specific? Rocket League and Mario Tennis are both Sports games.
i think i agree with this which means i only dislike roguelite as a top level category (but see below). in your mario tennis example it might go something like
sports ¬ tennis ¬ arcade (as opposed to simulation)
a mario tennis where it would be practically impossible to win a randomly generated tournament without grinding out some progression would be
sports ¬ tennis ¬ roguelite
so it seems to me like roguelite is less useful as a genre rather than just being descriptive of a feature i suppose
And yet I tend to like most games that fall into the “rouge lite” category. It feels too broad and yet also seems to work to classify games.
I think it may just be a bit like “RPG” or “Action” that are actually very wide categories that now have a lot of subcategories to help better explain them.
same. but considering that, it’s still a bad name for a sub (sub sub) genre at best, not a top level one. your RPG and Action examples are quite right but it’s easy to imagine games as being e.g. action > beat-em-up > roguelike or RPG > TBT> roguelike. it’s the same level as isometric or coop imo
edit: you’ve helped me talk myself out of my own argument, now i want to spend all my money on combocore and get upset about the inevitable subsequent wave of combolikes
Let’s be honest with ourselves combocore is really just another phrase for rhythm games, which let’s you aggregate things like guitar hero (rythmncombos) and DMC (actioncombos), as it’s all about hitting buttons at the right time interval. Surprisingly many darksouls also fall into the combocore/rythmn category - sekiro and Lies of P (with their parrying/dodging timing) which we’ll now call soulcombos.
Now we just need to start promoting this through the steam tags.