To be fair, they did briefly cover VR on the show. Although they portrayed it as more of a fad and vaporware scam to defraud investors. As times gone on though it has stuck around. While not as much of a buzzword as it once was, it has cemented itself as legitimate tech.
I think maybe it’s because almost any vapourwave scam has some legitimate use (NFT is definitely an exception, so maybe I’m totally wrong with other cases, too)
I totally agree. I think what the show wanted to portray was vaporware scams and how they often rely on market trends and buzzwords. VR was in the perfect time and space to be the vehicle for their message. But it doesn’t condemn nor discredit VR as a whole. In fact, what they focused on specifically wasn’t the tech itself, but the requirements to run it in their specific example. And at the time that was definitely the case. Cutting edge VR tech took a lot of raw power. And the specific case of porting a VR application that needed a powerful workstation to a phone focused heavily on that idea. It was very much influenced in current events then, with mobile gaming and VR both being marketing and investment interests at that time.
To be fair, they did briefly cover VR on the show. Although they portrayed it as more of a fad and vaporware scam to defraud investors. As times gone on though it has stuck around. While not as much of a buzzword as it once was, it has cemented itself as legitimate tech.
I think maybe it’s because almost any vapourwave scam has some legitimate use (NFT is definitely an exception, so maybe I’m totally wrong with other cases, too)
I totally agree. I think what the show wanted to portray was vaporware scams and how they often rely on market trends and buzzwords. VR was in the perfect time and space to be the vehicle for their message. But it doesn’t condemn nor discredit VR as a whole. In fact, what they focused on specifically wasn’t the tech itself, but the requirements to run it in their specific example. And at the time that was definitely the case. Cutting edge VR tech took a lot of raw power. And the specific case of porting a VR application that needed a powerful workstation to a phone focused heavily on that idea. It was very much influenced in current events then, with mobile gaming and VR both being marketing and investment interests at that time.