I have! Another interest of mine is TTRPG, specifically I am a frequent DM. I love designing custom encounters with unique mechanics to engage my players.
I have also dabbled in coding. I started with HTML and BYOND (I never made anything beyond a 2d tile map of grass, an icon to move around on it, and a “hello world” message).
When I was a teenager, I tried to get into modding New Vegas via the GECK, but it was complicated and tedious looking. I wonder if I could go back now, as an adult, and make something I’m really proud of.
More recently, I got into making a mod for Stardew Valley. Idk what the code language would be called, but it’s an extremely simple text-based system. I was making a mod to add a pop media character to the game because my close friend really likes him. It was going pretty well and honestly the scope creep got big, I was really fleshing the character’s custom story out. Until I realized I had missed something in my testing, and noticed that certain triggers weren’t working, and realized there were character limits for triggers. Which meant that I couldn’t set up events with complex enough decisions to meet the goal I wanted to reach.
So I’ve taken a step back from that for awhile.
I did want to design video games as a kid, but it seemed like such a lofty goal that I never even tried pursuing it.
Have you dabbled in game design of your own?
I have! Another interest of mine is TTRPG, specifically I am a frequent DM. I love designing custom encounters with unique mechanics to engage my players.
I have also dabbled in coding. I started with HTML and BYOND (I never made anything beyond a 2d tile map of grass, an icon to move around on it, and a “hello world” message).
When I was a teenager, I tried to get into modding New Vegas via the GECK, but it was complicated and tedious looking. I wonder if I could go back now, as an adult, and make something I’m really proud of.
More recently, I got into making a mod for Stardew Valley. Idk what the code language would be called, but it’s an extremely simple text-based system. I was making a mod to add a pop media character to the game because my close friend really likes him. It was going pretty well and honestly the scope creep got big, I was really fleshing the character’s custom story out. Until I realized I had missed something in my testing, and noticed that certain triggers weren’t working, and realized there were character limits for triggers. Which meant that I couldn’t set up events with complex enough decisions to meet the goal I wanted to reach.
So I’ve taken a step back from that for awhile.
I did want to design video games as a kid, but it seemed like such a lofty goal that I never even tried pursuing it.