Screenshot is taken directly from the headset. The game is streamed to the headset wirelessly via Virtual Desktop app with the new foveated streaming feature (you can see the cutoff on the periphery where stuff starts to be more blurry / compressed). In the headset scenes like this (Low lighting with soft shadows) looks extremely atmospheric and really incredible because of the micro oled display and thanks to the new foveated streaming / encoding i finally can safely say compression artefact in wireless PCVR is a thing of the past.

  • BurgerBaron@piefed.social
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    1 day ago

    First of all with OpenMW, VR Morrowind is already a thing.

    For Skyrim it’s a big list to make Bethesda’s shitty VR port good. HIGGS, VRIK, PLANCK, Haptic Skyrim VR…hundreds of other mods too but these get the game to BONEWORKS tier VR interaction with objects and you can shout spells into the microphone or sign them in the air like Arx Fatalis or use a boring spell wheel. Whatever floats your boat. It’s been at least 3 or 4 years since my VR playthrough but I can easily use VR all day long with just body maintenance breaks. I had a mod that basically had a Tears of the Kingdom underworld map attached to various sewer grates all over Skyrim. Cleared that and the game in VR.

    It’s extremely hard for me to get motion sick. Nothing has except a Jetpack in a VRChat map because you could turn upside down with it and the envrionment I was in was like a 3D skybox WinAMP milkdrop visualiser with a tree house floating in it so I had no point of reference for what was the ground vs the sky. That’s what it takes for me to begin feeling queasy lmao.