- cross-posted to:
- technology@lemmy.world
- cross-posted to:
- technology@lemmy.world

I’m completely speechless. This looks so terrible I thought it was a joke, but apparently Nvidia released these demos to impress people. DLSS 5 runs the entire game through an AI filter, making every character look like it’s running through an ultra realistic beauty filter.
The photo above is used as the promo image for the official blog post by the way. It completely ignores artistic intent and makes Grace’s face look “sexier” because apparently that’s what realism looks like now.
I wouldn’t be so baffled if this was some experimental setting they were testing, but they’re advertising this as the next gen DLSS. As in, this is their image of what the future of gaming should be. A massive F U to every artist in the industry. Well done, Nvidia.



I think it could have at least done without literally plumping up her lips and changing their shape, don’t you?
Sure, it looks more realistic, but it still alters how the character is intended to look within the game’s environment and story.
Hell, even the entire environment just… gets brighter. You can genuinely just see more in the shadows, fog becomes less apparent, etc. This, again, alters the original artistic intent, and changes how the game appears and plays relative to the original.
I am upset because:
I am not upset because I think I personally can’t disable it. I don’t believe the world revolves around me, so I don’t judge something’s effects solely on how it will affect me and only me.
Just like motion smoothing, this will just be widespread, enabled by default, and something that claims to make things look “better”, while producing odd visual artifacts and an uncanny valley effect that many people won’t realize the root cause of, and will perpetually have a worse gaming experience from as a result. That is why I believe this is a problem.
I could agree, but who says that devs won’t take advantage of this once it’s in widespread use, and unlike motion sensing, PC gamers are very used to adjusting their settings to get the fps and look that they want. I can’t even think of a PC game where one of the first things I did wasn’t to go muck around in the graphics settings.