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I’m completely speechless. This looks so terrible I thought it was a joke, but apparently Nvidia released these demos to impress people. DLSS 5 runs the entire game through an AI filter, making every character look like it’s running through an ultra realistic beauty filter.

The photo above is used as the promo image for the official blog post by the way. It completely ignores artistic intent and makes Grace’s face look “sexier” because apparently that’s what realism looks like now.

I wouldn’t be so baffled if this was some experimental setting they were testing, but they’re advertising this as the next gen DLSS. As in, this is their image of what the future of gaming should be. A massive F U to every artist in the industry. Well done, Nvidia.

  • AmbitiousProcess (they/them)@piefed.social
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    2 days ago

    You couldn’t make it look like an actual person without changing some of the details from the original.

    I think it could have at least done without literally plumping up her lips and changing their shape, don’t you?

    image

    Sure, it looks more realistic, but it still alters how the character is intended to look within the game’s environment and story.

    Hell, even the entire environment just… gets brighter. You can genuinely just see more in the shadows, fog becomes less apparent, etc. This, again, alters the original artistic intent, and changes how the game appears and plays relative to the original.

    Plus, if you don’t like it, it’s 1 click away from just turning dlss off.

    I am upset because:

    • NVIDIA is wasting time and money developing something most people don’t want, rather than a form of DLSS that would genuinely improve people’s experience
    • I do not want a world where every single game I play requires me to repeatedly disable this version of DLSS just for it to look the way the developers intended
    • While I will certainly disable this (assuming they can even run it on just 1 GPU since it currently takes 2), a lot of people simply won’t, because they won’t realize it’s on, only that the game “feels off”. For a widespread, real-world example of this, take motion smoothing on TVs. Most people dislike the way it looks overall, but just assume it’s either how their TV is, or how the films are. The same effect will no doubt happen with games. People will just assume it’s something with their GPU, their monitor, or the way the developers built the game, all the while having that feeling that something is just a bit off or not as good as it should be. The uncanny valley effect is very real, and it’s what most people have a problem with here. It just reeks of “AI image trying to look like a person” rather than “video/photo of a person”

    I am not upset because I think I personally can’t disable it. I don’t believe the world revolves around me, so I don’t judge something’s effects solely on how it will affect me and only me.

    Just like motion smoothing, this will just be widespread, enabled by default, and something that claims to make things look “better”, while producing odd visual artifacts and an uncanny valley effect that many people won’t realize the root cause of, and will perpetually have a worse gaming experience from as a result. That is why I believe this is a problem.

    • ColeSloth@discuss.tchncs.de
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      1 day ago

      I could agree, but who says that devs won’t take advantage of this once it’s in widespread use, and unlike motion sensing, PC gamers are very used to adjusting their settings to get the fps and look that they want. I can’t even think of a PC game where one of the first things I did wasn’t to go muck around in the graphics settings.