- cross-posted to:
- technology@lemmy.world
- cross-posted to:
- technology@lemmy.world

I’m completely speechless. This looks so terrible I thought it was a joke, but apparently Nvidia released these demos to impress people. DLSS 5 runs the entire game through an AI filter, making every character look like it’s running through an ultra realistic beauty filter.
The photo above is used as the promo image for the official blog post by the way. It completely ignores artistic intent and makes Grace’s face look “sexier” because apparently that’s what realism looks like now.
I wouldn’t be so baffled if this was some experimental setting they were testing, but they’re advertising this as the next gen DLSS. As in, this is their image of what the future of gaming should be. A massive F U to every artist in the industry. Well done, Nvidia.



Fuck that… every frame.
Although, that was the experience with Stable Diffusion a few years ago. WAN Video is good enough for remembering the face during the course of the processed length (4-5 seconds or so). But, as soon as it needs any sort of object permanence, like when the face is hidden, suddenly, it doesn’t know what it was looking at any more. Seems like a solvable problem with reference images. I doubt NVIDIA thought that far, though.