I’m pretty sure the price increase is for OSRS also, but they just don’t get anything.
Anyway, I somewhat agree with your argument. You get what you pay for, and if you want the game to not have MTX then you’re going to pay more (possibly, increased players could counteract this). I wouldn’t use an “hours played” metric to defend this though. I think it’s a bad metric even for regular games, but especially RS where it’s a “second monitor game” much of the time. Enjoyment/$ is the metric that matters. It’s harder to measure (as it should be, as it’s subjective), but it’s actually the reason we play games.
I’m pretty sure the price increase is for OSRS also, but they just don’t get anything.
Anyway, I somewhat agree with your argument. You get what you pay for, and if you want the game to not have MTX then you’re going to pay more (possibly, increased players could counteract this). I wouldn’t use an “hours played” metric to defend this though. I think it’s a bad metric even for regular games, but especially RS where it’s a “second monitor game” much of the time. Enjoyment/$ is the metric that matters. It’s harder to measure (as it should be, as it’s subjective), but it’s actually the reason we play games.
Oh I’m not even arguing that the price increase has a justification.
I just think the games are still worth it at the higher price and that RS3 might be underrated now.