Firewatch was meant to spark a subgenre but its influence didn’t spread. A decade on, we ask why Roblox and Minecraft are more

  • LumiNocta@lemmy.zip
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    8 hours ago

    Playing my 2nd playthrough of the Witcher 3. First playthrough was in 2016. Forgot alot of details about it, but this game… It feels like playing it for the first time again. Sure I know some contracts and monsters before finding them, but they’ve not stopped updating this game since 2016

    My first version I played was v1.3

    It’s now v4.0+

    That’s insane! And the game is so full of incredible world building and dialogue and action it’s just incredible. They added FSR support for those that care. Updated graphics, fixed many bugs and packed even more content into it

    How dit CDPR make this. They do show that a game can stay good for a long time, even arguably past it’s expiration date. Not saying it’s expired it’s just 10yrs old…

    That said, fire watch was beautiful but it really had a linear kind of feel to it. It was almost scary at moments. Very peaceful at others. But it was more of a demo of what a great story game could be than an actual game. There was absolutely no incentive to replay it after one playthrough. Not even after many years. I still don’t think I’ll ever touch it again. It had no gripping ending or mystery except for not meeting the lady in the other tower.

    If they would’ve made a game like this but with that Reddit creepypasta story of a park ranger that found stairs in the woods that teleported people… That would be interesting.