Firewatch was meant to spark a subgenre but its influence didn’t spread. A decade on, we ask why Roblox and Minecraft are more
Firewatch was meant to spark a subgenre but its influence didn’t spread. A decade on, we ask why Roblox and Minecraft are more
I had this dilemma with Danganronpa 3.
The first case is very well structured. It transparently sets up a very easy-to-miss stinging motive for the act that happens. It distracts you in the trial, and whams you with it in a perfect way. Everything makes sense; I remember feeling impressed by the twist they pulled off.
But then, due to the outcome, I honestly had little interest in finishing the game. It was a “fitting” twist, accurate to the characters as they’d defined them, but it wasn’t a satisfying one.