Firewatch was meant to spark a subgenre but its influence didn’t spread. A decade on, we ask why Roblox and Minecraft are more
Firewatch was meant to spark a subgenre but its influence didn’t spread. A decade on, we ask why Roblox and Minecraft are more
That’s a great way to put it. The game’s ‘feeling’ wasn’t managed well, I think. They did some great atmospheric tricks, with some good tension by using the very fact that you’re playing a game to lead you down a particular thought pattern. I even thought it was a good ending that fit everything, but it just felt like that switch in tone you describe wasn’t really done in a way that was pleasant to experience.