Firewatch was meant to spark a subgenre but its influence didn’t spread. A decade on, we ask why Roblox and Minecraft are more

  • NannerBanner@literature.cafe
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    5 hours ago

    Like, imagine working on a big murder mystery where a man was found dead inside a locked room with no windows. You gather tons of clues, interview countless people searching for a motive, spend a lot of time putting together all the pieces and… It turns out he simply tripped and hit his head.

    That’s a great way to put it. The game’s ‘feeling’ wasn’t managed well, I think. They did some great atmospheric tricks, with some good tension by using the very fact that you’re playing a game to lead you down a particular thought pattern. I even thought it was a good ending that fit everything, but it just felt like that switch in tone you describe wasn’t really done in a way that was pleasant to experience.