- cross-posted to:
- games@lemmy.world
- cross-posted to:
- games@lemmy.world
TLDR excerpts:
“I think [DLSS 5] is the perfect example of the disconnect between what we as developers and gamers want and what the nasty freaks who are destroying the world and consolidating all wealth into the hands of the few using GPUs think we want,”
“This is so disrespectful to the intentional art direction of devs,” said Ortiz. “If devs wanted to lean in to hyper realism, they would.”
Every dev I talked to, even those who didn’t want to be included in this feature, all told me they hated DLSS 5 and were offended by Nvidia’s announcement and how it seemingly overwrote the work of talented artists, modelers, and other game devs.
“People debate if video games are ‘art,’ but I prefer to see video games as galleries. Every game has many different forms of art within. Animation and sound design are separate yet complementary pieces of art. Although separate, every piece works together to create a full, cohesive product. [DLSS 5] deconstructs the gallery. It breaks away one piece of the full experience and returns a game into segmented elements. It won’t ruin a game, but it does destroy its purest expression, and to that, all I have to ask is, what is the point?”
“It’s not an over exaggeration to say what DLSS 5 represents has taken a serious toll on my mental health. Most tech feels like the pursuit of knowledge by passionate and obsessive individuals…This feels like an artless desecration of the medium itself by a company with a stranglehold on the global economy,”



That pretty much sums it up, I’d say.