Jumping Cubes is the kind of game that works really well on a PC and has super simple rules but is absolute hell in real life.
That game on the Risk board was fun, though. IIRC North America in particular tended to have those terrible chain reactions that just kept going and going.
I remember that Australia was the exact opposite. It has a single outside connection and once it reaches a stable state, it stays there. Every impulse that goes in will come out again and leave the inside unchanged.
Jumping Cubes is the kind of game that works really well on a PC and has super simple rules but is absolute hell in real life.
That game on the Risk board was fun, though. IIRC North America in particular tended to have those terrible chain reactions that just kept going and going.
I remember that Australia was the exact opposite. It has a single outside connection and once it reaches a stable state, it stays there. Every impulse that goes in will come out again and leave the inside unchanged.