Early reactions to Nvidia’s DLSS 5 were swift and skeptical, with some observers likening the technology to an Instagram-style filter applied over gameplay footage. Nvidia CEO Jensen Huang refuted the allegations, but subsequent clarifications have helped outline how the system actually works – and where it can fall short.

  • JohnEdwa@sopuli.xyz
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    1 hour ago

    While true, the way DLSS 2/3/4 does it is to take a bunch of low res renders of the game over time while wiggling the camera very slightly, and stitch them all together to generate a new, higher res image that very closely matches what the original would have looked like. The GenAI part is essentially just a very advanced temporal blending function that’s really good at detecting and smoothing out edges.

    DLSS 5 then runs an AI Instagram filter on top of the frame for “enhanced visuals”, because obviously we want our games to look like cheap AI slop.