• agent_nycto@lemmy.world
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    24 hours ago

    Most gamers hate AI, games are freaking out of they have to put they use ai in their game for a reason. Young kids are using “That’s AI” as a way to say something is a lie. I don’t know what hole you’re sticking your head in but you might want to wake up.

    • BananaIsABerry@lemmy.zip
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      4 hours ago

      What’s sad is that games are probably the best use of LLMs. It would make it possible to have NPC idle chatter have a lot more possible responses.

      Kind of expensive tech for just random characters yapping though, so we end up having it replace important things that need more attention than throwing it at AI.

      • caseofthematts@lemmy.world
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        3 hours ago

        My question is why the heck do people keep mentioning NPCs with dynamic chatter? Why do people even want that or see that as a good thing?

          • caseofthematts@lemmy.world
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            2 hours ago

            That wasn’t really an answer, my comment was trying to understand why people want that. Obviously there are personal preferences involved, I just wanted to hear from someone that wanted it as to why.

            • BananaIsABerry@lemmy.zip
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              1 hour ago

              People on lemmy usually only ask questions in bad faith, especially when AI is involved in the subject, so I assumed that was the case.

              I’m imagining a large RPG in the vein of the Elder Scrolls games where you can walk around a town and engage/be engaged by a random npc who would be capable of reacting to current circumstances fully dynamically. I think it would be fairly interesting if the npc could pick up on various things the player has done or is doing, their gear, or even various world events, and have a fully in character reaction to those things.

              For example, Cyberpunk 2077 has some romance options, and you can have some text or in person interactions with the character you choose to romance, and some of the dialogur options do have things that reference recent events in the game. The problem is that there are just a few of those, and the responses they created are fairly generic. It would be pretty neat to see less canned and more dynamic responses and engagement with the character.

              I acknowledge that those are pretty minor parts of a game and that LLMs are pretty expensive technology to achieve something very unimportant though. Plus, it would need extremely tight guard rails to ensure the responses stay universe and character oriented rather than whatever hallucination garbage an LLM might come up with.