The numbers are wild. In developer benchmarks, Dirt 3 went from 110.6 FPS to 860.7 FPS, which is an impressive 678% improvement. Resident Evil 2 jumped from 26 FPS to 77 FPS. Call of Juarez went from 99.8 FPS to 224.1 FPS. Tiny Tina’s Wonderlands saw gains from 130 FPS to 360 FPS.
Those benchmarks compare Wine NTSYNC against upstream vanilla Wine, which means there’s no fsync or esync either. Gamers who use fsync are not going to see such a leap in performance in most games.
If you’re using lutris or proton/etc., you’re probably already using esync/fsync.
Note that this is compared to vanilla. Most real users of Wine are already taking advantage of other optimizations like fsync, and will experience much more modest gains relative to this comparison point.
Holy fucking shit
If you’re using lutris or proton/etc., you’re probably already using esync/fsync.
Note that this is compared to vanilla. Most real users of Wine are already taking advantage of other optimizations like fsync, and will experience much more modest gains relative to this comparison point.
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