Full post: Exact budgets of video-game productions can be tough to corroborate (more transparency from publishers would be nice!) but the numbers I’ve heard floating around AAA game dev these days are $300 million or more — sometimes much more! — which I think helps explain the current state of the industry

To address some frequently asked questions:

  • These are US and Canada productions. If you’re wondering why game X cost so much less, it was probably made elsewhere
  • These budgets are almost entirely dev salaries + overheard and have nothing to do with executive compensation (which is mostly stock)
  • mojofrododojo@lemmy.world
    link
    fedilink
    English
    arrow-up
    2
    ·
    10 hours ago

    were they trying to get away from lumberyard (coughcryengine) or was lumberyard what they spent a billion on?

    either way, fascinating

    • SweatyFireBalls@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      ·
      3 hours ago

      To be honest I don’t remember the exact details about the situation, just the huge amount that was spent on it. If I remember rightly they scrapped the engine at some point and started over or something along those lines but take that with a grain of salt because it’s been so long since I looked into it at all.