• MurrayL@lemmy.world
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    6 hours ago

    Very few things in game dev are as simple as checking a box in the engine, unfortunately.

    To distribute a macOS game on Steam I believe the app needs to be signed and notarised, which requires several extra steps and a (paid) Apple Developer account. It’s one reason why many devs simply don’t bother supporting the platform.

    • [object Object]@lemmy.world
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      6 hours ago

      Sure, but the developer account costs about two and a half Doordash pizzas (which every USian orders every day for some unfathomable reason, judging by the incessant complaining on Reddit), and to my understanding signing can be automated.