Just a little retrospective I wrote.

It is super interesting to me that there was a time when you could have a giant twist like this: a hugely successful prior game setting the stage for Solid Snake being a main character, then the ‘rug pull’ of making the following sequel feature someone else.

As I’ve read elsewhere in some comments, this kind of twist couldn’t really work today, with the immediacy of social media covering every facet of everything.

From the typical action star Snake to the over-confident Raiden, the shift was a big one for Metal Gear Solid 2.

But good lord was that leap in graphics a giant one for just a few short years!

I just wrote up a little look back at how/why it was done, and since I’ve got a terrible cold/sore throat, it was an effort. If you’ve got some nostalgia for MGS2, you might enjoy this one. And my question to you here, is were you there for this? Playing the intro on the tanker as Snake, settling in to what you thought would be a Snake-filled game, then finding out Raiden was the focus? Was it a shock?

Anyway, as ever:

https://gardinerbryant.com/you-were-supposed-to-feel-lost-metal-gear-solid-2-and-the-shock-of-playing-as-raiden/

  • Quetzalcutlass@lemmy.world
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    4 hours ago

    The ultimate crime of MGSV is that they cut the ending mission that directly tied it to Metal Gear Solid. Without it the game’s more a prequel to Metal Gear than the Solid series.

    That and cutting Ground Zeroes out into its own game when it was originally supposed to be a chapter in V. It should have been retroactively included.

    • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.social
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      2 hours ago

      How the hell would it have connected to MGS and not just Metal Gear? 🤨

      And Ground Zeroes was always planned as a separate game to MGS5. They were supposed to release at the same time, but 5’s development got delayed.