You might be a die hard fan. I have never finished one, I didn’t like the movement speed. But this one looks great to me. Maybe they are trying to sell it to a wider or younger audience?
I like both for different reasons. The older SOTN style ones are great for small detailed movement. Dodges are measured in individual pixels, not perfectly timed I-frames.
But I also love the faster paced movement on display here. Ori and the Blind Forest, Afterimage, Metroid Dread, etc are all great examples of solid movement-based games. Where if you’re sitting still, you’re not playing the game right. Fights are determined by your ability to time attacks and abuse counters/i-frames, quickly closing to striking distance and retreating before the enemy can counter.
Navigating in the latter games often feels much better. Simply walking from A to B tends to feel like a chore in earlier metroidvanias, because it’s a pretty simple thing to move around. At most, you usually have a double jump or dash, but that’s about as far as your movement options go. But with more movement options (and faster, more fluid movement,) going from A to B feels like its own part of the game. The Spider-Man games are a good example of how simply navigating can be entertaining.
Absolutely. Every game with exploration must make movement enjoyable, or I won’t play it, because in those games a considerable portion of the play time you’re just moving around, if that aspect is not fun then the game is proportionately less fun for me.
I am absolutely interested in this one. Reminds me a bit of Mark of the Ninja in some of the movements.
I really do not like this graphical style. Maybe someone will mod it to use sprites instead.
You might be a die hard fan. I have never finished one, I didn’t like the movement speed. But this one looks great to me. Maybe they are trying to sell it to a wider or younger audience?
I like both for different reasons. The older SOTN style ones are great for small detailed movement. Dodges are measured in individual pixels, not perfectly timed I-frames.
But I also love the faster paced movement on display here. Ori and the Blind Forest, Afterimage, Metroid Dread, etc are all great examples of solid movement-based games. Where if you’re sitting still, you’re not playing the game right. Fights are determined by your ability to time attacks and abuse counters/i-frames, quickly closing to striking distance and retreating before the enemy can counter.
Navigating in the latter games often feels much better. Simply walking from A to B tends to feel like a chore in earlier metroidvanias, because it’s a pretty simple thing to move around. At most, you usually have a double jump or dash, but that’s about as far as your movement options go. But with more movement options (and faster, more fluid movement,) going from A to B feels like its own part of the game. The Spider-Man games are a good example of how simply navigating can be entertaining.
Absolutely. Every game with exploration must make movement enjoyable, or I won’t play it, because in those games a considerable portion of the play time you’re just moving around, if that aspect is not fun then the game is proportionately less fun for me.
I am absolutely interested in this one. Reminds me a bit of Mark of the Ninja in some of the movements.