After millions in NFT sales, the hyped “play to earn” game was effectively dead in weeks.

  • PonyOfWar@pawb.social
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    3 days ago

    Very hard to feel sympathy for people who not only fell for an NFT-grift, but an NFT-grift by Peter Molyneux.

  • 64bithero@lemmy.world
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    3 days ago

    It’s not just Molyneux, even Will Wright has been behind some weird NFT project. As an old boomer that idolized some of these people it’s a real let down. Dark Knight was right man: you either die a hero or become a villain

    • RollingZeppelin@piefed.ca
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      3 days ago

      Ah that’s so disappointing to hear that Will Wright was partaking in this crap. He was such a pioneer in games.

      • Agent_Karyo@piefed.worldOP
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        16 hours ago

        Star Citizen is the perfect example of why NFTs do not have good use cases.

        But there is no good reason for CIG to deal with the extra headache of adding NFTs on top. It’s just more cost, risk and UX complexities (let’s for the sake of argument forget about regulatory issues) for no gain.

      • 64bithero@lemmy.world
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        2 days ago

        I looked into it (should be telling of the company) Thus far still just a lot of overpriced digital content. Over 100 dollars for a digital spaceship. 🚀

        Can be a fun game if your computer doesn’t implode trying to play it.

  • chicken@lemmy.dbzer0.com
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    3 days ago

    “The reality is… what you really need in order for this really to work is a great game that people want to play and get nothing out,” Brink said. “And that’s the problem… By and large, web3 games are predicated on getting something out.”

    That and, there’s no incentive or real obligation for developers to use the money earned that way on the game itself, it sounds like Molyneux made no secret of using it for something else entirely:

    Despite the game’s almost total failure as a going concern, though, Legacy rode the crest of the crypto hype wave to pre-sold economic success that Molyneux said “[gave] us the money to fund Masters of Albion,” in a 2024 interview. “That’s what we used the majority of the money for…”

  • BreakerSwitch@lemmy.world
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    3 days ago

    I couldn’t stop following this from the moment it was first announced. It looked so incredibly bad. Ignoring that the economics of play to earn don’t work without a steady stream of new rubes players buying in, this looked like the most uninspired, boring idle management game I’d ever seen. It was so clearly the lowest effort rug pull they could manage.

    Can’t wait for Molyneux’s next game

  • yermaw@sh.itjust.works
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    3 days ago

    I somehow missed this whole chapter, and I can’t get enough of Molyneuxs wild ride any chance i can.

    I’d have happily got ripped off just to say I was there. Like when someone willingly gets humiliated by a stage hypnotist.