• SbisasCostlyTurnover@feddit.uk
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    8 months ago

    So I started (and finished…ish) Hollow Knight. I got the first ending and I was planning on going back for the true ending but now I’m a little out of it, I’m actually not sure I want to go back in and experience the game at its most difficult. I had a real good time, but the difficulty spike is supposed to be pretty huge and that’s not why I went to that game.

    Also been playing Death Must Die which is a Hades-meets-Vampire-Survivor game. It’s in early access but it’s absolutely hitting the right spot. I’m probably going to jump off for now though, I don’t want to exhaust my time with the game before it’s out.

    Finally, I’ve just picked up the poker game that everyone is currently playing (I can’t remember the name) called Baletro…maybe

    And Deep Rock Galactic: Survivors because apparently I like these Auto-shooter things.

    • theComposer@beehaw.org
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      8 months ago

      I felt exactly the same about Hollow Knight. I’m worried Silksong (whenever it comes out) will lean even more into the difficulty of late-game HK.

      • SbisasCostlyTurnover@feddit.uk
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        8 months ago

        Now don’t get me wrong, I may yet go back to it. What I’ve read though…isn’t exactly selling it. Celeste level platforming and a bucket load of boss fights that are significantly harder than what I faced in the main story…

        Im a sucker for those hard games, I’ve beaten Cuphead twice, finished Sekiro and Elden Ring…but I’m not sure I want the same things from Hollow Knight you know?

  • IcePee@lemmy.beru.co
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    8 months ago

    Hades. Was grinding on that sucker for weeks. Finally got to the start of the final battle the last of my life. Got scared haven’t picked it up for fear of going down, way down. I’m not very good at this game. I keep hearing people completing a full run within 30 tries. For me, it’s like 30,000. I know this run was just a lucky fluke as the runs before it I kept dying on the threshold to the exit if Tartarus.

  • t0fr@lemmy.ca
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    8 months ago

    Playing a lot of Brotato (just got addicted) and Olli Olli World (I love me a good skateboarding game and bonus points for the styling).

    I do want to put more time into You Suck at Parking. It’s a fun little puzzle driving game.

    Art of Rally is also cool if I just want to relax

  • donio@lemmy.world
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    8 months ago

    Finally picked up Dead Cells from the current sale. I play a lot of roguelikes/lites but never been much into Castlevania type stuff so started out skeptical. But a few hours into it I find myself enjoying it more and more. It feels good to get better at it which is a key ingredient for great games.

    The game is perfect for the deck, gentle on the battery, works great at the screen resolution, excellent controller support.

  • noctisatrae@beehaw.org
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    8 months ago

    I just finished another Cyberpunk game called Sanibi, I highly recommend it, it’s freaking amazing. I don’t know which other cyberpunk game I can play with great stories (already done Katana Zero) so I bought Celeste but I’m almost at the top of the mountain already.

    So I continued my play through of BGIII and I had a blast!

  • Klanky@sopuli.xyz
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    8 months ago

    Talos Principle 2! Loved the first one, am having a blast so far diving in.

    Also, PictoPix, a fun little Picross game.

  • Water_Melon_boy@lemmy.zip
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    8 months ago

    Been playing a lot of Deep Rock Galatic! The deck is surprising good at handling FPS games. And the performance is very good.( mostly 60fps @10 watt. Gpu pinned 1100Mhz)

    Played a lot less single player game than I expected tho.

    • supersquirrel@sopuli.xyz
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      8 months ago

      Yeah DRG is like rocket league for me, I understand getting sick of it but mechanically it is almost perfect.

      • Water_Melon_boy@lemmy.zip
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        8 months ago

        Do you mean feeling dizzy? Keep the FPS >= 60(you can try to push for 75), and increaseing the fov might help.

        Also keep a good 30+cm between eye and deck. I too often found myself sticking my eyes to the screen when really engaged. That cause a lot of dizziness. 🤘 and 🪨

        • supersquirrel@sopuli.xyz
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          8 months ago

          No no hahaha I meant just getting bored of the game because you played it too much and needing a break despite still loving the game.

    • smokeymcpott@feddit.de
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      8 months ago

      I’ve enjoyed Stardew Valley with my partner. Great farming sim (bonus: lots of mods, when you get tired from the main game)

      • supersquirrel@sopuli.xyz
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        7 months ago

        Another recommendation I have is Farm Together. It is a co-op and online farm simulator where crops take IRL time to grow (15 mins - multiple days). There are tonssss of different crops and animals and the basic gameplay loop is just fun, especially because it takes some skill to set up a reliable money stream.

        Spelunky 2 is a co-op gem too :)

  • blindsight@beehaw.org
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    8 months ago

    I’ve been playing Ziggurat 2, which I picked up in a Fanatical bundle that I think is still going? It’s my second FPS on the Deck, but Super Hot isn’t in real time, so this is the first time I’m struggling with aiming accurately at speed. It’s hard!

    I have gyro controls enabled to help with fine-tuning aiming, but I’m really struggling. I just realized as I’m typing this that I haven’t tried touch controls for aiming, though… I’m an idiot. I keep forgetting the touch pads exist. That will probably be a lot better!

    I also played Luck be a Landlord. The first run I lost, but in the second run I already beat the game so hard that endless mode has absolutely no challenge since I scale faster than the endless mode difficulty increases. I can’t really recommend it for that reason, especially since there’s absolutely no challenge once you’ve figured out a strategy and get your combo pieces.

    And more Stardew Valley. I’m in Spring of Year 2 for the first time. I’m thinking of going for Perfection in the file, now, since most of the game is incredibly easy now with sprinklers and the greenhouse. Then I might start over with mods if I’m still not tired of the game.

    • supersquirrel@sopuli.xyz
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      8 months ago

      I have gyro controls enabled to help with fine-tuning aiming, but I’m really struggling. I just realized as I’m typing this that I haven’t tried touch controls for aiming, though… I’m an idiot. I keep forgetting the touch pads exist. That will probably be a lot better!

      It depends, I think gyro + joysticks is way more natural and fun. I recommend leaving it always on with a button you can hold to temporarily disable it. Don’t use the gyro for most movements, that is what the joysticks are for. Hold the steam deck nice and still in a comfortable position and progressively integrate slight movements to fine tune your rough joystick aim. Gyro aiming is both for fine adjustment but also for snap reactions, so sensitivity shouldn’t be too high but it shouldn’t be too low so it can also be used in knee jerk reaction situations where it can most immediately benefit your FPS competitiveness.

        • supersquirrel@sopuli.xyz
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          8 months ago

          Here is a short video I uploaded (to a peertube instance) of me playing a very fast paced FPS with gyo + joysticks as an example. Except for the flicks and quick reaction shots it isn’t necessarily obvious I have gyro on at all and am constantly using it, I myself am not even really conscious of it while I am doing it. In a way my brain is instructing my hands to aim using the joysticks while my hands are subconsciously/automatically fixing my fine aim through small subtle gyro adjustments.

          I do flick shots the way people imagine gyro+joysticks works before they have tried it, I just literally aim the steamdeck/controller at the target, but the rest of the time it is totally subconscious. I grew up playing shooters with an xbox controller, I love playing shooters especially shooters with vehicles using joysticks. That makes me well aware that without heavy autoaim there is a serious fundamental limitation to how accurate joystick input can be, specifically for small aim adjustments where joystick input will just keep hopping back and forth over the target because it is nearly impossible to make a minimum distance movement with a joystick (especially when you have to have a decent deadzone to counteract stick drift).

          For me, gyro solves this almost magically because I intuitively know very well at this point what happens when I bring my aim onto a target with a joystick. I either successfully bring my aim right on target or I end up having moved my aim a little too far or too little short. I am controller-throwingly well aware of the serious problem I face when the result happens to be my aim is almost on target as that is the most difficult position to get on target with joystick input (even more than a position 180 degrees away). I intuitively know what the problem feels like extremely well (one would hope so after all those hours lol…) so I can just give my subconscious that well defined problem and let my hands intuitively work out how to make the problem disappear from the perspective of my conscious mind.

          I don’t really perceive “joysticks+gyro” as two simultaneous inputs, I perceive it as “magic joysticks”.

          • blindsight@beehaw.org
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            8 months ago

            Thanks for posting! I appreciate it.

            I think I need to increase my gyro sensitivity by a lot. I’ll try that next time I play!

    • Fubarberry@sopuli.xyzOPM
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      8 months ago

      Sure, and if you want to share “I’m still playing x game” that’s fine too.

      It is interesting to hear a lot of people talk about new games they’ve picked up though, it gives a view into what people are successfully playing on the deck and what’s popular. It’s also a great way to hear about how well new games run, and if there are any problems with them.