• 474D@lemmy.world
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    4 days ago

    Well for one, they had the whole thing about how every NPC would have a full dynamic daily routine to make the city feel alive, and the actual result was, for example, them just walking to and from the metro for 24 hours straight lol

    • SupraMario@lemmy.world
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      4 days ago

      It’s still like that though, the city just feels like it’s just a bunch of npcs standing around. 3am? Same people just wandering around or sitting/leaning somewhere. I really don’t know of a game that has any dynamic npc systems. It’s all just scripted a to b and that’s it.

      • nogooduser@lemmy.world
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        4 days ago

        I don’t think that the NPC behaviour was the problem but the fact that they promised more. The NPCs didn’t feel significantly different to those in other games for me.

        • SupraMario@lemmy.world
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          3 days ago

          That’s true, I think those who didn’t follow the dev cycle and ate into the hype probably enjoyed the game a ton more than those of us who did and then got the absolute trash day one launch.

          • nogooduser@lemmy.world
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            3 days ago

            I don’t follow games before release so I wasn’t disappointed by missed promises and really enjoyed it.

            The first that I heard of it was how buggy it was so I left it until people were saying the bugs were mostly fixed before getting it on sale.

        • SupraMario@lemmy.world
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          3 days ago

          Agreed, even then though, it’s still got the npc feel. Gta6 is supposed to fix this, but I’m not holding my breath.