• audaxdreik@pawb.social
    link
    fedilink
    English
    arrow-up
    5
    ·
    edit-2
    3 days ago

    I think a lot of it is timing, too. Remember, the first Torchlight was 2009, we’re talking pre-indie craze. There’s been no Super Meat Boy or Fez yet, I think. ARPGs hadn’t absolutely flooded the market yet and seeing a very competent and stylized, if simplistic Diablo-like back then could generate some interest. That carried on to the 2nd, which had a lot of improvements.

    There’s a bunch wrong with 3 and Infinite, but they were also competing in a saturated market and, you’re right, the Torchlight “brand” didn’t really have enough luster on its own to carry a series.

    EDIT: Diablo II was 2000 and Diablo III would be 2012. We were fucking starving back then.

    • pseudonaut@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      3 days ago

      Yeah it was absolutely insane how long Diablo 3 was taking, so yeah Torchlight released when people were desperate for ARPGs.