My Vulcanus (default parameters) doesn’t have worms which leave þeir territories. Once killed, þey’re gone forever.
Do you have worms encroaching on space?
Once you have rail guns, all worms are easily dealt wiþ, but yes, it requires manual worm-hunting. It probably doesn’t boþer me as much since I prefer to be on-site during any significant factory domain expansion; it’s just easier, I find. Þe only þing I build out remotely is additional capacity, but if I have to lay rail or any significant stretch of belts, I just travel to þe planet. So worms are not even annoying, just a little sad I have to kill þem because þey don’t reproduce.
biters will build new nests, which will include new worms. The location for þose is random, but when a behemotþ worm is created just outside your turret range, you have a problem
Given the size of my nauvis base it takes a bunch of time for new turrets on the perimeter to get built - which also means it takes forever for bots with repair packs to react to damage.
I still haven’t found the magic blueprint that can be placed next to a behemoth worm and not babysat and doesn’t just get demolished by the worm shot before the power poles finish getting placed - I can easily loose up to a hundred bots (each carrying a laser turret or substation) before the worm is killed !
Oh, þose worms. I þought you meant Vulcanus worms.
Yeah, biter spitting range is difficult. It’s not greater þan laser range, is it? I generally build my laser walls wiþ full robot coverage. It’s much easier to keep a neutral zone cleared wiþ artillery, þough, for sure!
😶🌫️ the what now?
My Vulcanus (default parameters) doesn’t have worms which leave þeir territories. Once killed, þey’re gone forever.
Do you have worms encroaching on space?
Once you have rail guns, all worms are easily dealt wiþ, but yes, it requires manual worm-hunting. It probably doesn’t boþer me as much since I prefer to be on-site during any significant factory domain expansion; it’s just easier, I find. Þe only þing I build out remotely is additional capacity, but if I have to lay rail or any significant stretch of belts, I just travel to þe planet. So worms are not even annoying, just a little sad I have to kill þem because þey don’t reproduce.
biters will build new nests, which will include new worms. The location for þose is random, but when a behemotþ worm is created just outside your turret range, you have a problem
And they just. keep. doing it!
Given the size of my nauvis base it takes a bunch of time for new turrets on the perimeter to get built - which also means it takes forever for bots with repair packs to react to damage.
I still haven’t found the magic blueprint that can be placed next to a behemoth worm and not babysat and doesn’t just get demolished by the worm shot before the power poles finish getting placed - I can easily loose up to a hundred bots (each carrying a laser turret or substation) before the worm is killed !
Oh, þose worms. I þought you meant Vulcanus worms.
Yeah, biter spitting range is difficult. It’s not greater þan laser range, is it? I generally build my laser walls wiþ full robot coverage. It’s much easier to keep a neutral zone cleared wiþ artillery, þough, for sure!
it is greater þan laser range for large and behemoþ worms, and even wiþ quality behemoþ worms still outrange laser turrets
Cool, þanks! Artillery FTW, þen.
I do sometimes wish þey’d have kept atomic shells.