With Hollow Knight: Silksong’s huge launch in full swing, community debate about its qualities and flaws has gone back and forth, with some players insisting their criticisms about things like the game's difficulty are valid and shouldn’t be instantly dismissed as "hate."
“But as someone who also wants more people to be able to enjoy the games I enjoy”
Its really not about you is it? I get where you are coming from but in the end its people who make the games who decite what kind of experience they want to make. Sometimes their visio does not click with everyone and that is allright.
No, that’s exactly my point, it’s not about me. And of course game developers and publishers are free to do what they want. But their decisions can and should be criticized if you don’t agree with them.
Many years back a friend working with a group of disabled teens and young adults called me asking about Guitar Hero. He wanted to know if there was some practice or easy mode where the song didn’t abruptly stop if you didn’t play well enough. At that time, unfortunately there wasn’t.
I can’t remember if Guitar Hero ever got a no fail mode, but Rockband did, which opens the game up to a new crowd of gamers.
I feel like you are pushing the goal post with bringing up disabilites in to talk about difficulty. It rough but not everything is made for everyone.
Difficulty is part of the games identify and its design choice.
Of course people can share their opinions and critisize anything they want. I just find it a bit arrogant when people say things like that. I mean do you really think you know more about game design than Ari Gibson and William Pellen?
Or Miyazaki? Fromsoftware basically started a completely new genre and it showed people want hard games that dont hold their hands.
I still remember how fresh demon souls felt when it came and kicked my ass. If there would have been a difficulty slider in it i would have made it easier for my self, but i would have lost a huge experience.
“But as someone who also wants more people to be able to enjoy the games I enjoy”
Its really not about you is it? I get where you are coming from but in the end its people who make the games who decite what kind of experience they want to make. Sometimes their visio does not click with everyone and that is allright.
No, that’s exactly my point, it’s not about me. And of course game developers and publishers are free to do what they want. But their decisions can and should be criticized if you don’t agree with them.
Many years back a friend working with a group of disabled teens and young adults called me asking about Guitar Hero. He wanted to know if there was some practice or easy mode where the song didn’t abruptly stop if you didn’t play well enough. At that time, unfortunately there wasn’t.
I can’t remember if Guitar Hero ever got a no fail mode, but Rockband did, which opens the game up to a new crowd of gamers.
I feel like you are pushing the goal post with bringing up disabilites in to talk about difficulty. It rough but not everything is made for everyone.
Difficulty is part of the games identify and its design choice.
Of course people can share their opinions and critisize anything they want. I just find it a bit arrogant when people say things like that. I mean do you really think you know more about game design than Ari Gibson and William Pellen? Or Miyazaki? Fromsoftware basically started a completely new genre and it showed people want hard games that dont hold their hands.
I still remember how fresh demon souls felt when it came and kicked my ass. If there would have been a difficulty slider in it i would have made it easier for my self, but i would have lost a huge experience.