• TORFdot0@lemmy.world
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    8 hours ago

    Is it not fair for the game developers’ artistic vision to not be accessible to all? Accessibility is nice, expands the potential audience, but if it compromises my artistic vision and I’m ok with giving up reach and money to preserve it, that doesn’t make my game bad or my vision invalid.

    It would be ridiculous to call up the bar or the ama and complain to them that becoming a lawyer or a doctor is not accessible to all.

    One last addition, adding control remapping, color options, and text to speech are true accessibility. Easy mode is fake accessibility

    • afaix@lemmy.world
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      6 hours ago

      Easy mode is not fake accessibility. Celeste has the correct idea in allowing players adjust the difficulty for accessibility purposes. Not everyone has the same reaction speed, same cognitive abilities, same eyesight. There are people who can only use one hand and that automatically makes reacting to attacks many times harder, should they be excluded from being able to enjoy the game because they are not physically capable enough for the boss fights? And boss fights are probably 5% of the game anyway!

      • pressanykeynow@lemmy.world
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        3 hours ago

        That’s an interesting take. You think game developers should not make games that require hands, vision, hearing, etc to enjoy them?

      • TORFdot0@lemmy.world
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        4 hours ago

        I agree with making accessible controllers with special layouts and allowing custom control bindings to accommodate those who are differently abled.

        Those can be accommodated without meaningfully altering the game. Changing the gameplay is different however. Not that adding more difficulty options is a bad thing, I don’t mean to disparage anyone by calling it fake accessibility, just that I don’t think it’s the same as other options because it fundamentally changes the experience compared to other options that I considered “real”