Yet another video talking about silksong’s difficulty, but this one is from someone who knows what theyre talking about

  • MimicJar@lemmy.world
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    2 days ago

    I think the run back is fun for some people and I think the game should deliver the best version they can for those people. For me, it’s just not fun. The reward is smaller than the frustration it causes.

    • Auth@lemmy.world
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      2 days ago

      I dont think fun is the right word because I dont think the run back is fun. Its annoying and everytime I die on the runback I am annoyed. But it helps me to slow down and stops me from tilting hard and dying 50x to the first boss attack. Instead I tilt and die 50x to the first skeleton near the bonfire :p

      • itsprobablyfine@sh.itjust.works
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        18 hours ago

        For some people ‘fun’ is the primary reason they play games. If they aren’t fun, they better have a whole lot else going for them. Personally I play games to unwind, so any type of ‘frustrating’ is a hard no from me. I get plenty of that in my day job. But not all games need to be for me and that’s fine. I just wish people could understand that not all of us are looking for a ‘sense of accomplishment’ from playing a video game. I get that some people value that, great, stop acting like everyone needs to be the same

        • Auth@lemmy.world
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          17 hours ago

          I just wish people could understand that not all of us are looking for a ‘sense of accomplishment’ from playing a video game. I get that some people value that, great, stop acting like everyone needs to be the same

          Yeah this is why I think the ‘easy mode’ debate is so pointless. Majority of games cater to a frictionless generalized experience with a low barrier to entry (which I find very boring). The few games that try to challenge the players that like to be challenged arent designed to be for everyone. If every game was darksouls i’d understand the ‘easy mode’ side of the argument a lot more.