Slay the Spire is one of those games where the more I play it, the worse I do. I did better at this game when I didn’t know what I was doing then I do now after hundreds of hours in the game.
Slay the Spire is one of those games where the more I play it, the worse I do. I did better at this game when I didn’t know what I was doing then I do now after hundreds of hours in the game.
I agree, but as you progress you unlock more cards which water down your pool. So going for a build becomes more luck dependent. Haven’t played in a while but I remember this being a frustrating factor.
Tbf there are not many unlocks in sts, it feels they are slightly more advanced cards they want to keep from beginners and they open so many doors. Each character starts with 75 and unlocks 9, which isn’t nothing but really doesn’t prevent you from making a cohesive deck.
True, that’s what I was trying to imply when I said it’s necessary to progress. I suppose someone could maybe devise a mod to provide evidence to the contrary, but I’m pretty sure the starter deck pool simply wouldn’t have enough scaling to survive at higher ascension levels.
That said, I would absolutely love some kind of mechanic that allows you to control the contents of the overall pool to some limited degree as well. (Too much freedom would essentially trivialize the game and I’m not sure if there’s any mechanic that would provide effective counterplay to a literally stacked deck)
Yeah but you can remove cards as well, can’t you?
From your deck, yes. From the pool, no.
Thanks for clarifying, it had been a while and I wasn’t near a save file
Yes, item bloat is very real. Binding of Isaac had too much of it, but at least Edmund started buffing bad items a bit more with the DLCs and patches.