i understand your point, i just don’t agree with it. I don’t need Counter-Strike to change the sameway i don’t need a specific boardgame to change. the fact that counter-strike is pretty much unchaged for over 20 years is what allowed it to develop the depth it has as a competitive game, that’s what makes solid tactics and individual skill important because i can’t abuse a new poorly understood mechanic, that only exists for a month. CS core is so solid that we could even play the same unchaged maps for another 20 years and would gradually play them differently year over year. i know this, because we did.
change for the sake of change is the biggest issue of live service games, if you ignore the stupid monetization schemes, sooner or later they all devolve into a barely recognizable mess.
CS core is so solid that we could even play the same unchaged maps for another 20 years and would gradually play them differently year over year. i know this, because we did.
Yeah, good for you and the narrow things you want out of FPS games! That sounds soul-crushingly boring to me given all of the fun new FPS games that have come out over that period that have been way more rewarding, dynamic and interesting to experience.
I am not saying your experience is invalid, I am saying it is boring in most people’s opinion. Competitive focused players who enjoy playing the same thing over and over and over and over and over and over again don’t understand they aren’t the entire playerbase or that they also aren’t enough to really sustain a game either. To be honest in my opinion this is one of the most insufferable aspects to playing a game with a competitive community in it and why sometimes I purposefully avoid games like that given how those players are usually very vocal, hate anything new and will reliably be toxic about the game growing in different directions even if it doesn’t effect the modes they play.
A good counterpoint to this is Team Fortress 2, Team Fortress 2 has competitive elements but it is also just a fun game, it has lots of fun different modes and lots of different content. It isn’t just a minimal core competitive experience with some casino crap strapped on to make it look flashier, TF2 is so much more than that and frankly CS2 isn’t.
I don’t like Live Service games either, which is why I don’t like Counter Strike because it is like a Live Service game except no new actual content is ever added, just loot boxes, casino mechanics and carrots on sticks that exist outside of the actual gameplay.
CS has a healthy playerbase, dont know if it has it because or despite it’s slow changing nature but the game is still doing well in every sense of the word. what i dont get is: why does a specific game has to change if there are shiny new ones released everyday? CS existing does not take away your ability to try the new hotness, but changing CS into something new would take the ability away to enjoy CS as it was.
No, CS needs to evolve, the core competitive mode can stay the same but the game will continue to lose players if it doesn’t add other content and if it refuses to actually grow in anyway other than its predatory monetization schemes…
You said yourself you don’t play it, but a lot of people do and don’t want it to change. If you don’t like it, you can play all those other fps games that are way more fun.
I think so too, and have the same kind of complaints you do, but a lot of players don’t want the game to change.
Especially the pro players who practice grenade lineups and the firing patterns of weapons and all that, to them it’d be more work to learn something new and they hate when even minor changes are introduced.
I think making CS a platform of sorts for mods and different types of game modes like Danger Zone could be a good way of pleasing everyone but Valve seems to have given up on that too.
i understand your point, i just don’t agree with it. I don’t need Counter-Strike to change the sameway i don’t need a specific boardgame to change. the fact that counter-strike is pretty much unchaged for over 20 years is what allowed it to develop the depth it has as a competitive game, that’s what makes solid tactics and individual skill important because i can’t abuse a new poorly understood mechanic, that only exists for a month. CS core is so solid that we could even play the same unchaged maps for another 20 years and would gradually play them differently year over year. i know this, because we did.
change for the sake of change is the biggest issue of live service games, if you ignore the stupid monetization schemes, sooner or later they all devolve into a barely recognizable mess.
Yeah, good for you and the narrow things you want out of FPS games! That sounds soul-crushingly boring to me given all of the fun new FPS games that have come out over that period that have been way more rewarding, dynamic and interesting to experience.
I am not saying your experience is invalid, I am saying it is boring in most people’s opinion. Competitive focused players who enjoy playing the same thing over and over and over and over and over and over again don’t understand they aren’t the entire playerbase or that they also aren’t enough to really sustain a game either. To be honest in my opinion this is one of the most insufferable aspects to playing a game with a competitive community in it and why sometimes I purposefully avoid games like that given how those players are usually very vocal, hate anything new and will reliably be toxic about the game growing in different directions even if it doesn’t effect the modes they play.
A good counterpoint to this is Team Fortress 2, Team Fortress 2 has competitive elements but it is also just a fun game, it has lots of fun different modes and lots of different content. It isn’t just a minimal core competitive experience with some casino crap strapped on to make it look flashier, TF2 is so much more than that and frankly CS2 isn’t.
I don’t like Live Service games either, which is why I don’t like Counter Strike because it is like a Live Service game except no new actual content is ever added, just loot boxes, casino mechanics and carrots on sticks that exist outside of the actual gameplay.
CS has a healthy playerbase, dont know if it has it because or despite it’s slow changing nature but the game is still doing well in every sense of the word. what i dont get is: why does a specific game has to change if there are shiny new ones released everyday? CS existing does not take away your ability to try the new hotness, but changing CS into something new would take the ability away to enjoy CS as it was.
No, CS needs to evolve, the core competitive mode can stay the same but the game will continue to lose players if it doesn’t add other content and if it refuses to actually grow in anyway other than its predatory monetization schemes…
You said yourself you don’t play it, but a lot of people do and don’t want it to change. If you don’t like it, you can play all those other fps games that are way more fun.
I think so too, and have the same kind of complaints you do, but a lot of players don’t want the game to change.
Especially the pro players who practice grenade lineups and the firing patterns of weapons and all that, to them it’d be more work to learn something new and they hate when even minor changes are introduced.
I think making CS a platform of sorts for mods and different types of game modes like Danger Zone could be a good way of pleasing everyone but Valve seems to have given up on that too.