Absolutely. It’s completely possible too by using server side verification and not giving the client info they shouldn’t have, but that costs them slightly more in server costs (which aren’t significant).
It would also require designing the games code to account for this from the start, so not insignificant but definitely all reasonably possible, as in if there were magically legislation tommorow forcing all new multiplayer games to stop doing invasive anti cheat in a year, it’d be done in 6 months.
The implicit implication of your comment is that sever side verification etc inherently means unacceptable latency and I see no reason to believe it; only gut feelings
No, but it is a far more complex problem than what the other comment made it sound like. That it is only because they cheap out on server hardware and it could be perfect if they just wasn’t cheap.
Absolutely. It’s completely possible too by using server side verification and not giving the client info they shouldn’t have, but that costs them slightly more in server costs (which aren’t significant).
It would also require designing the games code to account for this from the start, so not insignificant but definitely all reasonably possible, as in if there were magically legislation tommorow forcing all new multiplayer games to stop doing invasive anti cheat in a year, it’d be done in 6 months.
Not always, latency is a huge problem especially in action games.
The implicit implication of your comment is that sever side verification etc inherently means unacceptable latency and I see no reason to believe it; only gut feelings
No, but it is a far more complex problem than what the other comment made it sound like. That it is only because they cheap out on server hardware and it could be perfect if they just wasn’t cheap.
There isn’t a single comment in this chain that says it’s purely about server costs.