• Credibly_Human@lemmy.world
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    2 days ago

    Absolutely. It’s completely possible too by using server side verification and not giving the client info they shouldn’t have, but that costs them slightly more in server costs (which aren’t significant).

    It would also require designing the games code to account for this from the start, so not insignificant but definitely all reasonably possible, as in if there were magically legislation tommorow forcing all new multiplayer games to stop doing invasive anti cheat in a year, it’d be done in 6 months.

      • Credibly_Human@lemmy.world
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        2 days ago

        The implicit implication of your comment is that sever side verification etc inherently means unacceptable latency and I see no reason to believe it; only gut feelings

        • Tanoh@lemmy.world
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          23 hours ago

          No, but it is a far more complex problem than what the other comment made it sound like. That it is only because they cheap out on server hardware and it could be perfect if they just wasn’t cheap.