I’m actually planning to put together a video review, so I’m in the process of organizing my thoughts. This thread is just a spur of the moment thing.

Overall I really liked it. It was well worth the $15 sale price I got it for. The game drops you onto a planet colonized by humans in the future which has undergone some event called “The Bleeding”. Now there’s sentient meat creatures expanding everywhere, with people eating meat off of them to survive. There are mutated human thralls to the meat. Vomiting and putting the vomit into your inventory to use later is a game mechanic. You as the player have some kind of infection at the start, which kicks off the story and you go out into the wastes and get into fights. It’s David Cronenberg’s Kenshi, more or less.

It’s an RPG, but choices are pretty streamlined. There also aren’t alternate ways than combat to complete many quests. It’s a little disappointing for the dialog based skills to get so little use. Combat is real time, I’d call it hard hitting twinstick style combat. Even end game a good three or so hits could kill my character from mid or high level enemies. There is a stealth mechanic, which works though often it acts just as a way to get close and deal some sneak damage rather than being able to sneak entirely past obstacles.
There is melee and ranged combat, with a few flavors of stat specialization, but even if you only specialize in ranged or melee damage with your character you’ll almost certainly want to fight with both kinds of weapons. Ranged combat boils down to a lot of circle strafing and baiting enemies around corners. Melee combat relies on getting a few hits in before doing a dodge roll away from the enemy’s attack.

There is overworld travel in the style of an OG Fallout game. The player can go through the desert divided into two areas, chokepointed by a specific location full of enemies, but once that is cleared out, can freely go back and forth.

There’s relatively new content, The Perished City, which is a city so large it has its own overworld travel.

The game is Early Access and has been that way on Steam since 2021. Lots of the negative reviews are by people unhappy with the pace of updates. Many of those reviews were calling it dead or abandoned right before the big Perished City update dropped. Personally while I obviously want to see the game get fully completed, what’s there right now was worth the price of entry. If you do buy this, I think it’s best to buy for what’s there now instead of what may come, given the small (I believe two person) team and history of slow updates.


I was actually a beta tester on the discord. Played it for an hour gave my feedback in return they only replied with “yeah we already know those things” whiv i think is a weird reply… Anyway I always liked the art style and still have hope that this will be a good game. Maybe I try it next year again. Your review set up new hopes :)
I don’t see what’s weird about it, if they are aware of it and possibly have other things that take priority what else could they say? They were just truthful and straight to the point. It’s extremely hard to handle all feedback and stuff from a community as solo/indie devs, it’s not easy on any level for that matter. If you took several seconds more and emotional effort to be super nice to every single person who interacts with your game we wouldn’t have any games releasing at all. It’s important to keep your responses to a minimum while also making it clear what the situation is. I think that was a good reply, not offensive at all and made you understand that they know and will fix it.
As a game dev myself, I’ve had to learn to just quietly accept repeat feedback. I’m often already aware of most problems and bugs during some playtests, and I used to say “I know I gotta fix that” to some lower priority bugs, but it’s better to encourage any and all feedback for sure.