Yeah. I didn’t really enjoy it, but I got into it and finished it. Once I realized that you’re expected to die and respawn frequently, and you don’t lose anything when you do, playing went a lot better.
I still don’t get that decision, because Doom has never been like that. Even arcade games don’t do that. It just felt trivially cheap at that point.
The new Doom games are all very different from each other. I liked what Doom 2016 was doing (even if it got repetitive) but really didn’t enjoy Eternal because the constant juggling didn’t sit with me. I haven’t tried Dark Ages but it seems like it’s doing something between 2016 and Eternal (not quite use what you want and not quite always juggle) while also adding its own dimension with the mix of melee and guns.
I would never recommend each Doom title based on the last title. But it doesn’t mean I don’t like what they’re doing. I think it’s brave to do its own thing instead of doing what is expected.
Both of your comments are a testament to why I love the new Doom games – they’re different and don’t seem to be meant to be enjoyed by every fan, every release, every time.
Apart from the first two games (and Doom 64 for that matter), each offers different gameplay and feel and it’s so, so beautiful.
I feel lucky having a blast in each one. Doom 3 is my favorite, actually, especially with the vanilla flashlight (for the uninitiated: where you can either have your weapon out or the flashlight).
Just played through Doom: Eternal cause it was on sale for 4€ a bit back. The entire time I was wishing I was playing Doom 2016…
Yeah. I didn’t really enjoy it, but I got into it and finished it. Once I realized that you’re expected to die and respawn frequently, and you don’t lose anything when you do, playing went a lot better.
I still don’t get that decision, because Doom has never been like that. Even arcade games don’t do that. It just felt trivially cheap at that point.
The new Doom games are all very different from each other. I liked what Doom 2016 was doing (even if it got repetitive) but really didn’t enjoy Eternal because the constant juggling didn’t sit with me. I haven’t tried Dark Ages but it seems like it’s doing something between 2016 and Eternal (not quite use what you want and not quite always juggle) while also adding its own dimension with the mix of melee and guns.
I would never recommend each Doom title based on the last title. But it doesn’t mean I don’t like what they’re doing. I think it’s brave to do its own thing instead of doing what is expected.
Both of your comments are a testament to why I love the new Doom games – they’re different and don’t seem to be meant to be enjoyed by every fan, every release, every time.
Apart from the first two games (and Doom 64 for that matter), each offers different gameplay and feel and it’s so, so beautiful.
I feel lucky having a blast in each one. Doom 3 is my favorite, actually, especially with the vanilla flashlight (for the uninitiated: where you can either have your weapon out or the flashlight).