I think the touchpads lend themselves especially well to otherwise KBM titles, like simulation or RTS games— really any game that heavily relies on a cursor. I think they’re a good option for other titles too, especially with Steam’s powerful controller configurator. I don’t deny the learning curve, though!
But the gyro features alone are game changing! I more than anything want to see it become the standard for all controllers and games, with capacitive sticks or buttons for enabling it, the way the Steam Deck has integrated them.
I think the touchpads lend themselves especially well to otherwise KBM titles, like simulation or RTS games— really any game that heavily relies on a cursor. I think they’re a good option for other titles too, especially with Steam’s powerful controller configurator. I don’t deny the learning curve, though!
But the gyro features alone are game changing! I more than anything want to see it become the standard for all controllers and games, with capacitive sticks or buttons for enabling it, the way the Steam Deck has integrated them.
i forgot to mention, switching to mouse ball was a game changer for aiming!